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I'm talking about the top-of-the-line truck. The last in the list.
I'm about to d/l Ohaha's mod as well.
edit1:
Ok. This is different. The Ohaha DAF mod contains a 6x2.sii chassis file. In it, is this:
powered_wheel[0]: true # front wheel left
powered_wheel[1]: true # front wheel right
powered_wheel[2]: true # rear wheel left
powered_wheel[3]: true # rear wheel right
powered_wheel[4]: true # rear wheel left
powered_wheel[5]: true # rear wheel right
That chassis steers correctly. I'm gonna change the vanilla DAF chassis 6x4 so all wheels are powered.
edit2:
Changed default 6x4 chassis in DAF to have 6 powered wheels, as per Ohaha's mod.
Made absolutely ****all difference.
I'm baffled.
https://youtu.be/7Fbq7rgW0nA
Watch the video and you will see . Stops,Starts,Steers perfectly normally . Yes the steering is a bit light but thats because your driving two sets of axles it will overpower causing understeer if you drive like a wally with it .
These are intentional changes to the games realism and its spot on . Ask anyone that drives a rwd car with some guts to it what happens if you try to power through a bend . It goes straight .
Patch isnt broken , truck isnt broken . Its simple people need to change how they drive . You saw in the video it corners fine . If yours wont its how your driving it nothing more .
Absolutely. Some adaption is needed as the trucks won't turn anymore if you hit a bend/corner with overspeed.
That said, the turningcircle in my perception is too wide now for certain trucks. You have to be a very lazy pilot to have a Volvo FH end up on the upcoming lane during a turn, yet in ETS you end up there reliably, forcing you to hold the turn much longer than you would do in real life. So you're always jack-knifing in a city for instance. I've found that initial countersteering before entering a bend does fook all to narrow the turning-radius now. That used to be quite different.
I'm happy that trucks don't turn directly anymore, you have to start turning a little before the bend. Trucks are no longer go-karts and that's just how it should be. Basically, you have to start many actions before they're current, and that's fine. One's driving a truck. Not a supercar.
But then I tried braking with no trailer at all, and the truck braked as if it was still carrying a load. So I suppose they're making progress, just need to fine tweak some of these update changes.
Keep it up SCS, heading in the right direction.
In your video @ 8m3s is exactly what I'm talking about. The wheel was turned 180deg to the right and the truck went straight ahead hitting a guide-post. This is not right.
The 'two sets of axles' point is rubbish. No truck does that. A trailer's momentum in a corner (ie going up an onramp to a motorway) does not cause the kind of understeer that I'm seeing in the DAF 6x4. The only thing that will happen when a trailer "pushes" a prime-mover is the rear axles of the prime-mover slide in the direction the trailer is pushing them. eg Going down a hill turning left, and going too fast will cause the prime-mover to appear to oversteer, because the drive axles are being pushed towards the right by the trailer.
Understeer is when the front of your vehicle hits the fence.
Oversteer is when the back of your vehicle hits the fence.
I've gotta investigate this further because this doesn't happen with my other trucks.
Ohaha's 6x6 chassis fixes the problem and I don't know why.
It's better to explain the two states like this:
Understeer widens the turningradius into the extremes;
Oversteer narrows the turningradius into the extremes.
A single tractor has oversteer. European trucks are nothing but an insanely powerful engine with a set of wheels bolted on; without a load you can figureskate with them.
Everything that expands on the basic single rear-axle set-up introduces understeer, though with a load added, the amount of axles aren't all that interesting other than that you'll have a hard time getting your truck over the austrian border.
Extra axles plus a heavy load make the understeer potently present and you'll need to be at the correct cornering-speed, which also differs on the given that a dragging axle needs a wider turningradius than a helping axle.
If your load pushes your truck out of control when going downhill then a couple of driver-errors are happening. The most obvious one being that the truck is traveling too fast upon going downhill.
There shouldn't be problems because:
-The trucks in this game are short chassis length compared to American hoods, like W900.
-This occurs in game when not at max weight, it doesn't take 40 gross tons to make this happen.
-This occurs on dry pavement in the game.
In summation, I believe the issue is with the model which is why custom models don't have this issue. The trailers' weight is simply being applied too far back on the chassis of some trucks.
I thought it might be a model problem too, ie the turntable (5th wheel), but I need to go back through the patch notes to see what was changed. I checked the difference in turntable positions between screenshots of different trucks and the distance is negligible. I mean not enough, imho, to cause such a thing. BUT, this being a game, it might just be an '8' in the place in the code where there should be a '5', if you get my meaning.
You're right, I don't see this in the Kenworth or Peterbilt, so for now, I'm shelving it.
The issue is completely surrounded by an SEP Field as far as I'm concerned.
Happy trucking :)