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Сообщить о проблеме с переводом
SiiNunit
{
accessory_engine_data : engine63.mercedes.actros2014.engine
{
name: "Pestilance tuned engine"
price: 5000
unlock:1
info[]: "1000 @@hp@@ (736@@kw@@)"
info[]: "3@@dg@@000 @@nm@@"
info[]: "1@@dg@@100 @@rpm@@"
icon: "engine_01"
torque: 7000
rpm_limit: 2300
volume: 15.6
defaults[]: "/def/vehicle/truck/mercedes.actros2014/badge_b/badge_xx63.sii"
defaults[]: "/def/vehicle/truck/mercedes.actros2014/sound/interior_16.sii"
defaults[]: "/def/vehicle/truck/mercedes.actros2014/sound/exterior_16.sii"
The game.log.txt will tell you why the game crashed and exactly what caused it.
Once when the game truck loads as normal, and then again when the game loads your new engine? I've seen that before in my own engines.
Try removing the 3 "defaults" lines in your engine and try it again.
SiiNunit
{
accessory_engine_data : engine63.mercedes.actros2014.engine
{
name: "1863 OM 473 Euro VI"
price: 23160
unlock: 20
info[]: "625 @@hp@@ (460@@kw@@)"
info[]: "3@@dg@@000 @@nm@@"
info[]: "1@@dg@@100 @@rpm@@"
icon: "engine_01"
torque: 3000
rpm_limit: 2300
volume: 15.6
defaults[]: "/def/vehicle/truck/mercedes.actros2014/badge_b/badge_xx63.sii"
defaults[]: "/def/vehicle/truck/mercedes.actros2014/sound/interior_16.sii"
defaults[]: "/def/vehicle/truck/mercedes.actros2014/sound/exterior_16.sii"
"accessory_engine_data : engine63.mercedes.actros2014.engine"
is loaded when the game starts and it has default engine sounds declared.
That's okay.
When your mod loads, it loads the same accessory_engine_data (yes, you changed the horsepower and torque and engine name) and it also declares the same defaults.
The game will get confused by this and fall over.
I haven't seen your game log, so I'm guessing, but I have seen this before.
So, if your engine is suppose to be standalone, you'll need to change its accessory data to something else. I think the game is freaking out because of that and you're making a new file perhaps.