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I will describe how to use game console commands to tweak the view in real time.
First create one view covering both monitors. If you started with more than one monitor it will look blury. That is fine and it will be fixed latter.
Then you need to override the horizontal fov as if you had three monitors. Basically it is the angle you would have to turn your head right to look at the right corner of the right monitor when you have the head positioned in the center of the left monitor and you are looking at the center of the left monitor multiplied by two.
Or mathematically, if you have some desired horizontal FOV X you want for the monitors, the resulting angle is atan(tan(X / 2) * 3) * 2.
In case of the default multi-mon FOV of 50 it would be 108.
Now you need to override the vertical FOV because the automatic calculation can not handle frustum subrect.
The vertical FOV should maintain the aspect ratio of your monitor. So if you had horizontal FOV X for the single monitor case from above and 16:9 monitor ratio, the resulting vertical FOV angle would be atan(tan(X / 2) * 9 / 16) * 2
In case of the default multi-mon FOV of 50 it would be about 29.
Now you need to tell the game that you want to see only the part of the view which corresponds to the rightmost two monitors (i.e. 2/3 of the view).
Make the change persistent in the multimon_config.sii
Restart the game so it can optimize size of its rendering buffers for the new layout to remove the blurynes.
Create two views
Override the horizontal FOV of the monitor as desired. Here I am using a single monitor FOV so there is no special calculation necessary and the vertical FOV can be calculated automatically as well.
Now we need to rotate the right monitor so the camera looks in the right direction. You can either specify the rotation as absolute value in degrees in which case you need to update it whenever you tweak the horizontal FOV.
Or alternatively you can take advantage of the fact that both views have the same horizontal FOV and use relative offset which multiplies the FOV of the first defined view to calculate the value.
Make the change persistent.
As before restart the game so it can optimize size of its rendering buffers for the new layout to remove the blurynes.
May I give you a hug, some beer, and a kiss? It works <3 :D It is so simple if you know how to do it. Thank you a lot!!
It works like a charm, the only con is that the right cam is little bit disorted. I've included pics in my steam. the pics are little bit worser than I have on my monitors, but it shows you what is wrong.
I am happy with it. It works. I need to see the dashboard a bit, because I am deaf. It's a nice Multumon-config for dual screen with front and right monitor. Cheers!
If you have suggestions, please let me know. :D Improving is always good.
1. What keys are you using in console to type the commands? If i try to enter _ (underscore) it just prints ? (questionmark).
2. During the first few steps, the game split the view of my first screen. Second scree wasn't used. Is that the way it should be or is the guide missing something?
http://steamcommunity.com/sharedfiles/filedetails/?id=628485050
First step is to combine both physical screens into a single, virtual screen.
I've used Soft TH. Remember, you will be limited with it to DX9.
Or you can use Nvidia Surround if you prefer.
With Soft TH you will have just to adjust the screen size to your own.
The next part is the "multimon_config.sii" file.
Actually, that's the easy part since you can just take any posted config. They use relative values.
If you want to have the UI on the same screen as your driver cabin, start with this block:
It will move the UI on the right screen instead of the left one.
Wanna keep it on left screen, then don't change your block.
All is left to do is change the spot where he cut your screen:
It will create a view stretched over 3 virtual screens, but only display two of them.
By changing frustum_subrect_x yo tell the game to show the left and middle screen.
use their guide. soo much better than trying to look around the bezels lol