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By The way thankyou to all who have tried to help me here and those i have messaged back and forth.
Just take your time. I'm sad to hear about the low priority thing, but happy that you're planning to add more features before creating an user-friendly UI. What we users have now is much better compared to before, even if it's a little tricky to setup. So I thank you. But please be aware there is really a lot of triple monitor users just waiting for updates on this matter. I hope you realise that. Your game is bigger than you think.
I've almost got my triple screen setup perfect - using one 1920 in the middle, and two 1280's on the sides. However, see the below screenshot.
http://steamcommunity.com/sharedfiles/filedetails/?id=613099209
See the angle on the trailer, right above the "be" in "Raben"? That angle should be (I would think) right on the bezel, but it is occuring about an inch from the right hand side of my center monitor. There is one on the left as well, you just can't really see it in the screenshot.
Any ideas as to how I can extend that out to the sides a little more? This screenie was taken in "2" mode in the R_Multimon_mode.I have tried messing with the "4" mode, and it's corresponding .sii, but cannot seem to figure out how to tell ETS2 that I am using a wider center screen. I am using SoftTh to create a custom wide resolution (since Nvidia can't get their ♥♥♥♥ together to compete with Eyefinity).
Thanks in advance!
i have the same issue.....
back to topic i have played about with the config file on ATS and copied it to ETS2 and this is the best i have come up with by far, i am pleased with it, can see the dashboard on middle screen and mirrors on left and right monitors, just play with your seat position hight, forwards/backwards and head up/down (left/right monitors need to be almost to the sides of middle monitor) im on 3 x 27" @ 5760x1080, i LOVE the view i have now it has taken me so damn long to get to this stage dont think ill even change it again now as i LOVE the way i have got it. please try it and see if it works for whoever needs it, i hope it does :) uploaded a video so you can see how ATS looks for me, its about the same on ETS2 aswell
uset g_interior_camera_zero_pitch "1"
uset r_segment_buffer_size "128"
uset r_multimon_exterior_in_aux "0"
uset r_multimon_interior_in_main "1"
uset r_multimon_rotation_aux "0"
uset r_multimon_rotation_right "-0.5"
uset r_multimon_rotation_left "0"
uset r_multimon_rotation_center "0"
uset r_multimon_vert_offset_right "0"
uset r_multimon_vert_offset_left "0"
uset r_multimon_border_fov_right "3"
uset r_multimon_border_fov_left "3"
uset r_multimon_fov_vertical "0"
uset r_multimon_fov_horizontal "70"
uset r_multimon_mode "2"
https://youtu.be/io0qDyl1r5Y
Should I disable bezel correction in Nvidia ctrl panel and use these commands instead?
uset r_multimon_border_fov_right "3"
uset r_multimon_border_fov_left "3"
Heya,
I have the same setup (1280x1024/1920*1080/1280*1024) and the same problem. You are correct in assuming that the game expects 3 identical monitors. If you check the multimon_config.sii you will see that the widths of the 3 monitors (left/center/right) are 0.3333 each.
Anyway, what I could do was to modify the widths and the starting and ending points of the 3 virtual monitors so that those edges are behind the bezels were they should be. I used mode 4 btw and please read the guide, it's very helpful (http://www.eurotrucksimulator2.com/multimon_config.php).
To do this I used:
multimon set left normalized_width 0.28
multimon set center normalized_x 0.28
multimon set center normalized_width 0.42
multimon set right normalized_x 0.72
multimon set right normalized_width 0.28
-values may vary for your setup but go ahead and try :) best way is to do it in the console ~, (there is somewhere a topic how to activate that) because you will see the changes instantly, just park somewhere so you can observe the cabin peacefully and experiment.
But the problem now is that they don't align anymore, meaning that there are visible offsets between the monitors and fixing that is beyond me :) Maybe somebody else can help ?
P.S.: it would be perfect if we get two additional functions:
-one for setting the ratio of each monitor
-one to set the angle between the virtual monitors, right now I think it's fixed or dependent of the FOV or what not, I can't answer this :)
uset g_interior_camera_zero_pitch "1" (this one really important as it fixes the mirror angle)
uset r_segment_buffer_size "128"
uset r_multimon_exterior_in_aux "0"
uset r_multimon_interior_in_main "1"
uset r_multimon_rotation_aux "0"
uset r_multimon_rotation_right "0"
uset r_multimon_rotation_left "0"
uset r_multimon_rotation_center "0"
uset r_multimon_vert_offset_right "0"
uset r_multimon_vert_offset_left "0"
uset r_multimon_border_fov_right "0"
uset r_multimon_border_fov_left "0"
uset r_multimon_fov_vertical "0"
uset r_multimon_fov_horizontal "40" (most ppl find this too low without TiR)
uset r_multimon_mode "2"
I believe the angle bewteen monitors defaults to 45 degrees.
I use a 1070 so just for fun here are my in game graphics settings.
- Full Screen 5760 X 1080 in your Driver settings use adaptive Vsync on: in game vsync off.
- Scalling : 200 %
- MLAA : deactivated
- HDR : ON
- DOF : as you prefer
- Sunshaft : ON
- Color correction activated
- Reflexion Details : Med -> avoid putting hood mirrors
- Vegetation details : Medium
- Grass density : high
- Shadow quality : low
- Shadow texture size : high
- Weather Quality : Ultra
- Mirror quality : high
- Mirror resolution : high
- Mirror distance : medium
- Texture quality : high
- everything else activated and maxed
In the driver I turn off AA altogther and run 16x AF clamped. I also have been using FXAA but it doesnt seem to effect looks or FR.