Euro Truck Simulator 2

Euro Truck Simulator 2

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Open beta 1.17 patchnotes
Update 1.17 is out now.

http://steamcommunity.com/games/227300/announcements/detail/218766097297602127

Original post:

We will post update notes from the 1.17 open beta here. You can subscribe to this topic on the right sidebar to receive Steam notifications about new updates.

The first beta build is 1.17.0.16 (Steam build 589670[steamdb.info]).

Announcement with the full changelist:

http://steamcommunity.com/games/227300/announcements/detail/217639041542597760

Report bugs on our forum.[forum.scssoft.com]
Last edited by Avi the Raccoon Enjoyer; May 4, 2015 @ 9:12am
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Build 1.17.0.20 (Steam build 591188[steamdb.info]):
  • Engine:
    • fixed generation of trees in buildings
    • telemetry: renamed navigation-related channels for consistency
    • fixed video playback issues
    • support for RGB10A2 format (for normals and tangents)
  • Models:
    • duplicate vertices/faces deleted
    • Volvo FH16 2012: passenger wiper height
    • trailers twocats + added company looks
  • World:
    • fixed tree avenues and vegetation collisions
Last edited by Avi the Raccoon Enjoyer; Apr 23, 2015 @ 8:23am
Build 1.17.0.25 (Steam build 595881[steamdb.info]):
  • Engine:
    • support for sign model instancing
    • fixed detail vegetation distance in x64 builds
    • fixed corrupted geometry after Alt+Tab
    • improved player path prediction for AI
    • better balance of vehicle reflection rendering
    • fixed missing init of fuel range telemetry channel
  • World:
    • fixed rim detection on truck in upgrade shop
    • added fuel range channel to telemetry
    • Swiss license plates fixed
  • Gameplay:
    • filter faces by gender in profile screen
    • city names repositioned
    • hide mouse steering hud in photo mode
    • brake lights active only if throttle/clutch not pressed
    • don't spawn parked cars around truck after using the ferry
  • Models:
    • duplicated geometry fixes
    • trailer company looks added + light masks fixed
    • shadow model reductions
    • MAN TGX: stock visor light
    • Iveco Stralis: shade of logo on steering wheel, shadow gap, dashboard
    • Volvo FH 2012: black side skirt lights
    • Volvo FH16 Classic: window symbols on door
    • Scania R: diodes on the Stock visor
    • trailers floating signs + flatbed + ventil + fuel cistern
Last edited by Avi the Raccoon Enjoyer; Apr 23, 2015 @ 8:12am
Build 1.17.0.26 (Steam build 597195[steamdb.info]):
  • World:
    • speed limit between Gdańsk and Poznań
    • larger speed camera trigger
    • updated localization
  • Models:
    • DAF XF 105: chassis, roof light
    • Iveco Stralis: dark texture
    • Iveco Hi-Way: missing texture
    • MAN TGX: wrong interior image, UK interior middle panel
    • Majestic Across: space beacon light, wiper blades, 6x chassis flickering
    • Renault Magnum: side window shape, wiper height
    • trailers landing legs + mega liner lamp
Last edited by Avi the Raccoon Enjoyer; Apr 23, 2015 @ 8:17am
I have added descriptions for truck fixes and added fixes from the internal 1.17.0.24 build to the 1.17.0.25 fixes. :dd_disco:

One thing which wasn't mentioned in the original announcement is that the Successfully docked achievement works in the 1.17 beta - it was broken in 1.16 because of the new port in Gdynia (for Scandinavia) which can't be accessed at the moment, the code now counts with this case.
Last edited by Avi the Raccoon Enjoyer; Apr 23, 2015 @ 8:32am
Build 1.17.0.31 (Steam build 600601[steamdb.info]):
  • World:
    • fixed new rim & tire upgrade detection
    • prevent unnecessary downshift to lower gears
    • adjusted walker draw distance
  • Sound:
    • Renault Magnum horn
    • wind
  • Models:
    • DAF XF Euro 6: lower grille guard Sting's lights clipped, sideskirt, roof
    • DAF XF 105: light switch
    • Iveco: taglift + lift axle animation
    • MAN TGX: window, sunshield, position lights, shadow, dashboard symbols light
    • Majestic Across: lower grille guard Sting's lights clipped
    • Renault: lower grille guard Sting's lights clipped
    • Scania: shadow of light bar, sunshield
    • Volvo: light strip
    • AI car textures, Xmas gifts trailer listed twice, Refrigerated and Insulated trailer paintjobs, reefer texture, company looks
    • duplicated geometry, drawcall optimizations
Last edited by Avi the Raccoon Enjoyer; Apr 24, 2015 @ 7:45am
Build 1.17.0.33 (Steam build 603279[steamdb.info]):
  • Engine:
    • view cone computation fixed
    • optimized instanced tree shadows
    • smoother detail vegetation fading
    • better "smooth road collision" detection
    • radio: volume slider works for OGG files, pause button works as expected
  • World:
    • walker lods + new animations
    • instanced lamps shine in the night
  • Models:
    • DAF XF 105: lower grille guard Samurai clipping plate
    • DAF XF Euro 6: missing wipers (AI), paint shader + variants km/h mph
    • Iveco Stralis: mirror position, main mirror holder
    • Iveco Hi-Way: logo on seat, hibeam stick
    • Renault Premium: volume symbol
    • Renault Magnum: rear license plate missing
    • Volvo Classic: shadows
    • trailers: chemical (wrong text position), brick (wrong brake flare position), truck transporter (missing flare)
    • wheels merged into car textures
Build 1.17.0.37 (Steam build 605944[steamdb.info]):
  • Engine:
    • real clipping plane in mirrors
  • Models:
    • MAN TGX: non V8 version using V8 badge (AI)
    • trailers: fuel adr, landing legs shadow, log (brake flares position)
Last edited by Avi the Raccoon Enjoyer; Apr 29, 2015 @ 5:06am
Build 1.17.0.39 (Steam build 607695[steamdb.info]):
  • updated localization
  • fixed crash in navigation
Build 1.17.0.40 (Steam build 610842[steamdb.info]):
  • fixed another crash in navigation
1.17.1 will be released for everyone in a few hours with no changes if everything goes well.
Last edited by Avi the Raccoon Enjoyer; May 4, 2015 @ 6:16am
Update 1.17 is out!

http://steamcommunity.com/games/227300/announcements/detail/218766097297602127

We will start a public beta for Mercedes-Benz Actros soon in the public_beta branch, but if you don't want to beta test the game anymore, right-click on ETS2 in your Steam library, select Properties, switch to the Betas tab and select "none" in the beta list (first option).
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Date Posted: Apr 16, 2015 @ 6:59am
Posts: 10