Euro Truck Simulator 2

Euro Truck Simulator 2

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What do YOU want in ETS2?
Personally, I want an option to have a lot more realism (working buttons, manual GPS to input route, etc).
How about you?

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46-60 / 146 のコメントを表示
I would love to this old game run in my computer better.

nVidia GeForce Experience adjust graphics so that I have 10 fps. After tweaking everything ugly as hell barely 40 fps in outside towns at full HD.

I have relic computer, but games usually works without any pain (CS:GO all ultra and maxed 120 fps) (Elders Scrolls Online with high settings 60 fps v-sync) ( I don't play so many new games... )
I have AMD Phenom II x 4cores @ 3,5GHz, 1333MHZ RAM 12GB, nVidia GTX 560 Ti C.U. overclocked. Temperatures are about 65-70 celsius plus while playing. And Win 7 64-bit.

What method I should choose at start? 64-bit DirectX? So confused...
最近の変更はGRIM J1GSAWが行いました; 2015年3月20日 11時54分
Mainly two things: more visible cars at night without mods and the ability to choose the location of the mods folder.
Seasonal weather changes, and the ability to own trailers.
What i need in this game ? :
Deliver hearvy-vehicule = me, need down this of me truck, the item rent go in the road for parking from my truck, same too real deliver.
Boom-life rent,, of other construc vehicul. :) Im boomlift driver in real.
最近の変更はbouybouyが行いました; 2015年3月20日 14時14分
Super Snail の投稿を引用:
All I would like to happen, is all the the hard work that the great and the good of the mod making community gets to work first time every time with NO conflict between the mods.
I don`t know if SCS have a hand in this, but if thay do PLEASE let the community make this Sim/Game something we all can be proud to PLAY.

I'm not sure what you mean. SCS has basically let mods go crazy from the get go. I've actually been pretty happy with cross-mod compatiability. Some just aren't going to work together based on the nature of the mods.
More of Eastern and Southern France, Spain and Portugal. Just more places to drive.
KW17 2015年3月20日 16時27分 
Dynamic road events such as wrecks and construction, the first 3 18 WoS games had this, why can't the new ones have them too?
What I want in ETS2 is easy:
Damage Modeling (Scrapes, Dings, Dents, and Parts falling off)
最近の変更はgspectreが行いました; 2015年3月20日 19時34分
KW17 2015年3月20日 19時37分 
gspectre の投稿を引用:
What I want in ETS2 is easy:
Damage Modeling (Scrpes, Dings, Dents, and Parts falling off)
For whatever reason the truck comapnies don't want that, so I don't really see it happening.
What is the most powerfull engine after the Volvo 750 ps ?
Here are some points I would enjoy to see in future releases:

- Significant improvement of the map design, it is very outdated compared to the (awesome) Hungary map by Frank007. The latter mod demonstrates your engine is able to work on maps with higher density. Current map is too simple, everything is straight, with 90° angles, clean textures and poor immersive feeling. I really hope the next DLC will learn from this.

- Tandem trucks, such as the (awesome) Flemming V mod.

- Better balance between highways and cities: ETS2 is more likely a highway simulator than a truck simulator. You can drive from A to B using the 90kmh limiter 90% of the time by just slightly steering left/right on the highway. Even if it is the case in real life (?) it is quite annoying. Clearly not challenging as it is in Scania Truck Simulator for example. I know you want us to feel the lonelyness of crossing Germany at night, but OK, I get it!

- Advanced mission management with more realistic situations: for example loading/unloading a container at a harbour/railstation dock, delivering construction materials to a construction site, taking away an excavator from a road work. I think there should be more context and story to embed the A-to-B missions. A-to-B-to-C.. missions would be great also.

- Better use of the activity sites that are already available in the map. There are some sites (harbour, railroad facilities, road contruction..) that could be used to load/unload cargo rather that the regular sites that all look the same (terrible feeling when the A and B sites are the same 3D models).

- Virtual existence of the company employees/truck on the map. That would be great to see them driving from A to B with their assigned truck and trailer.

- Convoy missions: some missions may require more than one truck/trailer. This could also include the possibility to take the mission only if you have enough employees/trucks to do it. And then manage to drive together with common stops at rest areas.

最近の変更はEskolaiteが行いました; 2015年3月21日 6時27分
Motion Blur on the wheels, more realistic engine and gearbox behaviour and sounds when under load.

Sounds from the air rushing around and tires rolling on the road. Trucks are loud! Even with no throttle on the highway.

More gearboxes to choose from, more reverse gears, ability to selective utilize the different automatic gear modes on the I-Shift/Opticruise, such as Preformance, Economy, Limp Home.

Better lightning and sounds, (I know they are working on that)

Make the cab come alive, perhaps with fuzzy dices hanging down and swinging, cans on the dash, swirling around. Let me know it's MY truck.

Make decals and lettets on my truck a thing, the current paint options are really great, but the ablilty to set decals and not being dependant on going paintjob mod hunting online would save everyone time.

Let the display on the radio in the cab show me which station im listening to.
Make trailers behave more real, with different weight distubution and center of gravity.

Same with the trucks, make them different and stand out from eachother, not the same 'Physics' file to rule them all.

Selectable airbag infaltion/ride hight.

Getting the trucks dirty and having to wash them, perhaps more a nusiance than a feature, trucks get dirty really fast.
Dirt, rust, opencast mines and a more heavy
equipment
Things I'd like to see are:
  • Same GPS / Map system like it was in 18 WoS (you had to use map only - without your possition shown - until you bought GPS system)
  • Some missing elements like: retarder icon on MAN's dashboard
  • Ability to see if my co-workes finished they route without having HUD on (now it displays scrolling text only when you have F3 HUD on, but I'd like to see info even if I have it turned off)
  • Little more AI traffic improvement (it happens very often to have trafic not giving way when they change lane)
  • CB Radio communication like it was in 18 WoS to communicate with your co-workers and other drivers (asking about weather etc.)
  • Random events like traffic jams and accidents
  • More specific damage - damaged wheels would lead to puncture, damaged engine to engine failure etc.
  • Police like it used to be in 18 WoS (some random police cars waiting at the side of the road and checking your speed)
  • More upgrades types (like more colors for wheels) - I know there are mods for this, but I like to play vanilla games
  • Seasons (having snow in winter, more rain in autumn and different lenght of the day)
  • And ofc cloud saves and multiplayer (that would be awesome!)
最近の変更はSzczursonが行いました; 2015年3月22日 7時47分
I'd like for SCS to realize that they named the game "simulator" but have done almost nothing to earn the title. How they managed to get any official truck licenses at all, when all the frame and gadget options are the same for all brands, is beyond me. Different brands have different frame lengths, it's just how it is. They also have different rim designs, engine sounds (right now Scania is the only truck in game with a different sound, and it's still wrong), and different optional equipment. Even the MAN XLX isn't done correctly (you have flares instead of the extended sleeping area like on the real thing).

So what I'd like to see is:

  • Remake of the entire original map. Motorways are 4 lanes, otherwise it's not a motorway - get rid of the stupid 1-lane off-ramp lanes that have nothing to do with how motorways are made. 40 km/h limits on off-ramps aren't required, they're recommended (that's why we have square blue signs on off-ramps and not round signs). Fix intersections and corners too narrow for trucks, Fix guard rails where there shouldn't be any. Fix signs so they match road layout - or better yet fix the road layout to match the signs, since usually the signs are correct but the road isn't. It's been well over 5 years and you still haven't fixed the damn thing. It's pathetic by now.
  • Yield rules need to be corrected - they're backwards in way too many intersections..
  • Correct frame/wheel options for all brands (e.g. MAN's extra long 8x6 and Mercedes-Benz's 8x4 heavy-duty design).
  • Proper AI for all NPC traffic. Incl. merging, proper lane selection, changing to the inner lanes to let traffic onto the motorway, yielding when they don't have the right of way, yielding when they're supposed to, stop going 30 km/h downhill when there's an 80 km/h speedlimit.
  • Correct speed limits in the UK. 1.6 x 50 = 64? I think not.
  • Remove the 110 km/h limit (for cars) in Germany where there is no limit.
  • Company trucks on the road and in the truck stops.
  • Other trucks actually going into yards to collect trailers, and delivering them as well.
  • Going to the yard to get trailer, go to site A to load trailer, go to site B to offload trailer, go to site C to load trailer, go to site D to offload trailer, go back to yard to switch trailer. Basically how trucking works in the real world.
  • B-trains (two trailers on one truck), which is a thing we have in Denmark and Sweden.
  • Proper cities in Denmark for the expansion (going by the map that was released, you're missing Padborg, Kolding, Fredericia, and Helsingør at minimum). You seriously cannot have a game about freight in Denmark and not include Padborg. Biggest freight terminal in the country. More freight goes through there, by truck and train, than anywhere else in the country. Leaving it out is inexcusable. Frederikshavn is all but irrelevant unless you include the MAN factory (yes they make more than just trucks). Helsingør-Helsingborg is the 2nd most important ferry line to/from Denmark (and you left it out for no good reason) when it comes to getting truck freight to Sweden and Norway. Even if it's only a 30 minute ride it still needs to be there.
  • More customization of trucks (lights, bars, "stuff", something to buy after lvl 50) - including skirts for 6x setups. Again, Scandinavia DLC: Skirts or side rails are legal requirement on all trucks. Only Swedish logging trucks are excused because they never get into the cities.
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投稿日: 2015年3月17日 8時55分
投稿数: 146