Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
nVidia GeForce Experience adjust graphics so that I have 10 fps. After tweaking everything ugly as hell barely 40 fps in outside towns at full HD.
I have relic computer, but games usually works without any pain (CS:GO all ultra and maxed 120 fps) (Elders Scrolls Online with high settings 60 fps v-sync) ( I don't play so many new games... )
I have AMD Phenom II x 4cores @ 3,5GHz, 1333MHZ RAM 12GB, nVidia GTX 560 Ti C.U. overclocked. Temperatures are about 65-70 celsius plus while playing. And Win 7 64-bit.
What method I should choose at start? 64-bit DirectX? So confused...
Deliver hearvy-vehicule = me, need down this of me truck, the item rent go in the road for parking from my truck, same too real deliver.
Boom-life rent,, of other construc vehicul. :) Im boomlift driver in real.
I'm not sure what you mean. SCS has basically let mods go crazy from the get go. I've actually been pretty happy with cross-mod compatiability. Some just aren't going to work together based on the nature of the mods.
Damage Modeling (Scrapes, Dings, Dents, and Parts falling off)
- Significant improvement of the map design, it is very outdated compared to the (awesome) Hungary map by Frank007. The latter mod demonstrates your engine is able to work on maps with higher density. Current map is too simple, everything is straight, with 90° angles, clean textures and poor immersive feeling. I really hope the next DLC will learn from this.
- Tandem trucks, such as the (awesome) Flemming V mod.
- Better balance between highways and cities: ETS2 is more likely a highway simulator than a truck simulator. You can drive from A to B using the 90kmh limiter 90% of the time by just slightly steering left/right on the highway. Even if it is the case in real life (?) it is quite annoying. Clearly not challenging as it is in Scania Truck Simulator for example. I know you want us to feel the lonelyness of crossing Germany at night, but OK, I get it!
- Advanced mission management with more realistic situations: for example loading/unloading a container at a harbour/railstation dock, delivering construction materials to a construction site, taking away an excavator from a road work. I think there should be more context and story to embed the A-to-B missions. A-to-B-to-C.. missions would be great also.
- Better use of the activity sites that are already available in the map. There are some sites (harbour, railroad facilities, road contruction..) that could be used to load/unload cargo rather that the regular sites that all look the same (terrible feeling when the A and B sites are the same 3D models).
- Virtual existence of the company employees/truck on the map. That would be great to see them driving from A to B with their assigned truck and trailer.
- Convoy missions: some missions may require more than one truck/trailer. This could also include the possibility to take the mission only if you have enough employees/trucks to do it. And then manage to drive together with common stops at rest areas.
Sounds from the air rushing around and tires rolling on the road. Trucks are loud! Even with no throttle on the highway.
More gearboxes to choose from, more reverse gears, ability to selective utilize the different automatic gear modes on the I-Shift/Opticruise, such as Preformance, Economy, Limp Home.
Better lightning and sounds, (I know they are working on that)
Make the cab come alive, perhaps with fuzzy dices hanging down and swinging, cans on the dash, swirling around. Let me know it's MY truck.
Make decals and lettets on my truck a thing, the current paint options are really great, but the ablilty to set decals and not being dependant on going paintjob mod hunting online would save everyone time.
Let the display on the radio in the cab show me which station im listening to.
Make trailers behave more real, with different weight distubution and center of gravity.
Same with the trucks, make them different and stand out from eachother, not the same 'Physics' file to rule them all.
Selectable airbag infaltion/ride hight.
Getting the trucks dirty and having to wash them, perhaps more a nusiance than a feature, trucks get dirty really fast.
equipment
So what I'd like to see is: