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SCS already knows about the stutter and performance issues. No need to repeat it to them. And since the issues are game engine related - posting error free game logs won’t help.
SCS has in a live stream stated that they are working on the issues. But they need to find a balance so as many people as possible can enjoy the game. And that in a way so as few as possible don’t get left behind hardware wise.
Also - in that same live stream SCS was asking for everyone’s patience. So - things will get better. But not as fast as some - including myself - would like.
I think there has been some misunderstanding, I'm not complaining about performance issues in this thread (although I do not deny that I've experienced them, as I think most people have, whether they noticed or cared about it or not), I just wanted to find the most demanding areas on the ETS2 map to see how well my systems handle it. Berlin and Bern were apparently no problem with the settings I'm currently running at, so...
I'll try these areas next, thank you for the suggestions. My theory is that if I can achieve playable performance in those demanding areas then the rest of the map should be smoooooth all the way, more or less. If not, and those areas end up requiring degrading the visuals too much to make it playable, then I'll just avoid those areas on the systems that struggle too much with them. It's a compromise, but the map is vast so there's still plenty of trucking fun to be had. I'm testing on an older system in case you were wondering, it's a bit of a hobby of mine.
Try these:
Bern - Switzerland
Ljubljana - Slovenia
Sarajevo - Bosnia
Kavala - Greece
Athens - Greece
Sometimes i have a milistutter, but that is due to the traffic pack who load in, and that is most of the time in a City. My system is a I7 3770K with 32GB RAM, and a 1080TI 12GB.
Everything on ultra, exept the mirrors, and the upscaling on 400%.
There is no use contacting SCS...They KNOW about it...everybody knows about it. They are in no hurry to fix it...but they will...eventually. It's a work in progress.
Interesting thing was that Afterburner reported the GPU usage hanging around the 50% mark most of the time, even when the fps was fluctuating, it only went up as I turned up some of the graphics settings such as higher detailed shadows, further mirror distance, basically anything one would expect to push the GPU a little harder. CPU seemed to almost be dordling along at 20% which makes me wonder if it's mostly only using one core. Turning SAOO on resulted in a big leap of GPU usage, so for this machine I usually leave it off (it seems to make only a little difference visually anyway). I could probably turn up quite a few of the less demanding graphics settings and get similar performance.
I am running the game at 1440 with AA off, I found that I prefer this to 1080 as the detail just isn't there at 1080 and with AA off it looks much worse. Running at 1440 doesn't seem to affect performance for me and almost eliminates the need for AA.
I have to conclude that the stutter is not entirely (or mostly not) related to the graphics settings, indeed I suspect it's more to do with the way the game is handling assets in memory or something like that, not really something the user can affect by altering the game's settings much. I'm differentiating stutter from fps here, it would follow that turning down graphical settings should reduce or eliminate stutter but I don't think that's been my experience, and judging from what others have written on the subject I'm not alone in that assumption.
Really, I just wanted to show that for anyone running on older hardware the game is perfectly playable, accepting the occasional stutter in the recently reworked areas. Here are the specs of this machine:
Z97 Motherboard
Palit GeForce GTX 970 4GB
16GB 1066 MHz DDR3 RAM
i7-4790K
Windows 7 Home Premium x64 SP1
Now I'm sure some will scoff at that spec but the point I'm making is that the game runs and is perfectly playable on it, it should provide hope for anyone running something similar power-wise (hopefully, they would have something a bit better for gaming but I know it's not always the case).
I might turn on some more of the Afterburner OSD stats to see if there's anything telling about bottlenecks, but thus far I haven't seen anything, so I have to think it's to do with how the game is managing data and other background processing rather than the 3D engine itself.
The only thing that increased around those reworked areas was the GPU Memory usage, around 3200MB vs around 2200MB as soon as I left that area and moved onto the older map towards Amsterdam, although in the heart of the industrial area there it was giving me around 50fps, I probably wouldn't have noticed had I not been glancing at the Afterburner OSD.
I wonder if it is purely a software thing, not really a hardware bottleneck, and some people either have a very efficient system so they don't notice the stutters, or they just don't notice them if they do occur (which is easy to do if you're concentrating on the middle-distance and not actively watching the scenery as it goes by).
https://store.steampowered.com/app/993090/Lossless_Scaling/