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Perhaps this would put you in the right direction. You won't be able to do exactly what you're asking with just the game itself, I think. You'd have to use a 3rd-party tool like SVMapper(what I used for custom ignition).
config_lines[387]: "mix lightoff `(! joy2.b1?0) & (! joy2.b5?0) | semantical.lightoff?0`"
config_lines[388]: "mix lightpark `joy2.b1?0 | semantical.lightpark?0`"
config_lines[389]: "mix lighton `joy2.b5?0 | semantical.lighton?0`"
Obviously the joy#.b#?0 would be different on your end, based on where your actual switch is connected.
I use a regular pull lever headlight switch (likely for something like a golf cart), so when it's pushed in, the lights are off, pulled out one "notch" is the parking/marker lights (mix lightpark), and fully pulled out two notches (mix lighton) and the headlights are on. For the mix lightoff, the parentheses with exclamation points and joystick designations is telling the game to activate when neither of those buttons are "pressed" (when the headlight switch is pushed all the way back in.)
Hope this is helpful to what you're trying to accomplish.