Euro Truck Simulator 2

Euro Truck Simulator 2

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any idea when electric truck will be available for purchase?
the few electric trucks that are available for missions drive really nice - any idea when we can add them to our companies and own some?
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Showing 1-15 of 18 comments
Wolfgang Mar 29 @ 10:06am 
When SCS has reworked the infrastructure to support charging these things.
Originally posted by Max (SCS dev):
Nobody can tell you anything about it. Those who know aren't allowed to talk and those who talk know nothing.
Nimir-Raj Mar 29 @ 10:11am 
I mean if they wanted to it could be done by now.
J8SUPRME Mar 29 @ 11:21am 
Originally posted by Nimir-Raj:
I mean if they wanted to it could be done by now.

Agree. But there seems to be other priorities.
Probably not very high on the priority list since our lovely community considers everything that isn't the 770S useless and stupid, starting with electric trucks.
It would be nice if SCS gave a reason why it's taking so long, tbh I'm getting the idea that they just don't know how to implement it so that it works for single player and for Convoy.
Maybe they're waiting for ATS to get electric trucks as well so they can do a 2-in-1 update ? We know there's electric trucks scheduled to come to ATS.

That being said they would still need to rework every single service station prefab to add charging stations, and I don't know if that would be enough.
I tried driving the Renault E-Tech a few times and the thing barely gets 400km of range before the batteries run out and you have to ask for emergency recharge.
I'm pretty sure that the current map layout in ETS does not have enough service station coverage to make sure electric trucks can reliably drive from one end of the map to the other without ever softlocking yourself. They would need to a ton of service stations on top of all the already existing ones, and that would bloat the map.

Electric trucks are clearly intended for regional delivery, and trying to force them into a game whose focus and map scaling is long-range driving simply doesn't work. That's what we're seeing right now, and unfortunately it's making me question whether SCS still controls what gets put in their games or if brands have compltely seized control of the game for their own advertisement purpose, because what can SCS do anyway ? Say no to brands that are keeping the game alive ?
J8SUPRME Mar 30 @ 3:46am 
Originally posted by Underscore_101_3:
It would be nice if SCS gave a reason why it's taking so long, tbh I'm getting the idea that they just don't know how to implement it so that it works for single player and for Convoy.

The gas stations are there. They need to be fitted with charging stations. That’s a large task since there are many different types of gas stations. Graphics and game mechanics need to be upgraded for the stations.
Then there is the whole charging mechanism. But whether it’s diesel or electricity it should be something that can be done.
I don’t think it’s a priority at the moment.
Originally posted by J8SUPRME:

The gas stations are there. They need to be fitted with charging stations. That’s a large task since there are many different types of gas stations.

That's absolutely true, but they could have started with having the possibility to charge at owned garages which modeling wise is a simple task since there are only 2 types of garages that you can buy and deal with the rest of the world later, it adds some realism as that is kinda how it is irl atm, yes there are more and more places where charging is possible, but for long haul it's still far away from easy to manage.
Originally posted by Underscore_101_3:
It would be nice if SCS gave a reason why it's taking so long, tbh I'm getting the idea that they just don't know how to implement it so that it works for single player and for Convoy.

Oh it's actually easy to implement. If they wanted they could enable charging at a diesel pump. Yes that would be dumb, but it's literally a def edit to do it. So adding a charging point is the easiest part of the whole thing.

As for proper charging points, it wouldn't take that long to update existing prefabs. All they need to do is figure out where to put them on a prefab and model them in. Then regen the map to make the changes, since a lot of ETS2 gas stations are the same prefab it won't take too long.

At owned garages they can just charge at the sleep point. It's basically a week's worth of work.

If they want to copy real life they don't even need to add them on all prefabs. They can limit them to owned garages and the big ones. At the end of the day, it's up to the driver to know when to stop for fuel/charging right?

The main issues are really down to logistics. How do they tie it into the current sleep system and the timing for deliveries. The easiest option right now, would be to only allow owned electric trucks to be used on WoTr jobs, that way the charging time won't be an issue.

However I don't think they will bother doing anything major until they start getting electric trucks in ATS as well.
Do you think it will limit our long journeys if they are located within countries and STATE when they come to American truck simulator. Plus make us rethink our driving styles. To me it does not bother me, but many might dislike the thought of Electric truck type jobs only
Last edited by SophieSkyrim1984; Mar 30 @ 4:43am
Originally posted by Nimir-Raj:
However I don't think they will bother doing anything major until they start getting electric trucks in ATS as well.

Just quoting that bit as I know it's not too much work for SCS to do, but if it's indeed SCS waiting for an electric truck in ATS they could have have mentioned it by now as they were teased in the xmas stream.

As far as adding them to owned garages, which imho they should have done, they could also have done that for ATS even if they don't have electric trucks yet, if it's a matter keeping things easy to manage between the games.

I understood the reasoning for not having charging points when electric trucks were introduced in ETS2, but imho it's taking too long now.

Then again, I won't be playing the game with electric trucks :-)

*contemplating what I would do if we got a Daf electric*
Last edited by Underscore_101_3; Mar 30 @ 7:12am
We're waiting for the Volvo VNR electric and the eCascadia for ATS, and a DAF XD electric is in the works too for ETS.
Originally posted by J8SUPRME:
Originally posted by Nimir-Raj:
I mean if they wanted to it could be done by now.
Agree. But there seems to be other priorities.
Indeed, and I don't blame them. Imagine when it finally officially hits the game, and people realise they can't go much further than reaching a neighboring city before having to recharge again, and blaming the devs why they have to stop at least 5 times to cross the whole Europe.
Wolfpig Mar 30 @ 9:23am 
Originally posted by Emaulligu:
I tried driving the Renault E-Tech a few times and the thing barely gets 400km of range before the batteries run out and you have to ask for emergency recharge.
I'm pretty sure that the current map layout in ETS does not have enough service station coverage to make sure electric trucks can reliably drive from one end of the map to the other without ever softlocking yourself.


That could be solved, when it ever happens, by limiting the job length you can do with the E-trucks like it is now in the quick jobs.
That way it can (mostly) assured that the range of the truck will fit.
If the player wants to drive longer distances outside of the job and runs out that is a selfmade problem then.
J8SUPRME Mar 30 @ 4:04pm 
When you drive an electric truck you need to make sure that braking is electric as much as possible. This recharges the battery and increases range. You can’t drive it like a diesel. Soft braking at longer distances than you will normally do with a diesel. Just like driving an electric car or hybrid.
Also - when you accelerate take it easy. Don’t go full throttle all the time. Plan your driving ahead.

I have driven several jobs with ranges between 300 and 400 km. I don’t end up with an empty battery.
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Date Posted: Mar 29 @ 9:52am
Posts: 18