Euro Truck Simulator 2

Euro Truck Simulator 2

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Sima | Marco 16/abr./2023 às 4:44
2
Whats about DLSS
DLSS or FSR can reduce flickering of textures, improve image stability and reduce energy consumption of your GPU (so said saving money while playing the game).
90% of gaming rigs out there is capable of supporting those technologies.
Even a SteamDeck could do the magic.

Why is SCS not able to implement this?
Última edição por Sima | Marco; 16/abr./2023 às 4:44
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Antaiir 12 de mar. às 19:03 
Every a.i. infested upscaler i've tested in the past makes image quality worse than better. Artifacts, flicker, blur... thanks, but no thanks. In case it will be implemented, i hope they make it _optional_.

There are games with forced upscaling out there, no option to disable that crap... i refund such games right away. Always.
J8SUPRME 12 de mar. às 19:43 
Escrito originalmente por 76561198042111163:
Every a.i. infested upscaler i've tested in the past makes image quality worse than better. Artifacts, flicker, blur... thanks, but no thanks. In case it will be implemented, i hope they make it _optional_.

There are games with forced upscaling out there, no option to disable that crap... i refund such games right away. Always.

DLSS is based on AI. And that means that the AI generated frames or parts of a scene is not always 100% spot on. If you are really picky then that can be hard to live with.
However - DLSS also brings a lot of advantages that can also benefit SCS games.

When I look at the graphics in ETS2 I don’t understand why FPS are actually that low and why the game needs so much computer power to run well above 60fps. I mean - wheels are not even perfectly round. The only objects in the game with a high poly count are the trucks and trailers - especially the cabs. All else is pretty basic. Textures are low resolution as well - except for the cabs. When it comes to different effects the game uses basic effects. This game should not need powerful hardware to perform as it does.
My bet is that the SCS Prism engine is outdated and SCS is struggling to find a solution for better looking, more stable and better performing graphics. Capable of running very well on a PC that is not a full blown NASA. Heck - the game still doesn’t support CPU multicore.

SCS is not very open about the tech side of their games. All optimizations to the game and its engine are rarely if never listed in change logs or anywhere else. They only mention it in their live streams - and even that is quite vague.

I’m hoping that the so called game engine update in 1.50 has not yet shown its full potential because of some issues that needs to be addressed first. Because if what we are seeing now is what the updated engine is capable of then it’s seriously uphill from here.

I don’t think DLSS or other modern graphics tech will reach the game anytime soon - mostly because the game is still DX11. Only SCS truly knows the future and I really wish that they would be a lot more open about that. Not being so could possibly be a sign of trouble. But time will tell.
Wolfgang 13 de mar. às 1:49 
Escrito originalmente por PokeLord CZ:
Escrito originalmente por Wolfgang:
So screw those with AMD and Intel GPUs? Yeah, I bet that will be recieved well.

So, a minority of users will use the simple OPTISCALER mod and change DLSS to XeSS or FSR.
My point is that two years ago there was a mod for DLSS and in DLAA mode the game's image was fantastic. Unfortunately, the DLSS mod is now paid.
Again, why should SCS proclaim "screw you who don't have an Nvidia GPU"? That will just cause a huge backlash.
IF SCS will introduce any upscaler it will be FSR as this runs on all GPUs. Hence why also the PhysX that SCS uses from 1.54 onward is CPU PhysX instead of GPU PhysX. Cause CPU PhysX runs on whatever CPU you have.
Bonzoguy 13 de mar. às 2:11 
Escrito originalmente por Wolfgang:
Escrito originalmente por PokeLord CZ:

So, a minority of users will use the simple OPTISCALER mod and change DLSS to XeSS or FSR.
My point is that two years ago there was a mod for DLSS and in DLAA mode the game's image was fantastic. Unfortunately, the DLSS mod is now paid.
Again, why should SCS proclaim "screw you who don't have an Nvidia GPU"? That will just cause a huge backlash.
IF SCS will introduce any upscaler it will be FSR as this runs on all GPUs. Hence why also the PhysX that SCS uses from 1.54 onward is CPU PhysX instead of GPU PhysX. Cause CPU PhysX runs on whatever CPU you have.
PhysX softvare, is advertized as Nvidia . You can change , if it runs on cpu or gpu , but best choice , would always be gpu , So nvidia users, gets a little benifit , instead of taxing their cpu, even more.
J8SUPRME 13 de mar. às 2:15 
Escrito originalmente por Wolfgang:
IF SCS will introduce any upscaler it will be FSR as this runs on all GPUs. Hence why also the PhysX that SCS uses from 1.54 onward is CPU PhysX instead of GPU PhysX. Cause CPU PhysX runs on whatever CPU you have.

PhysX was never optimized for running on the CPU even though it can. It was optimized for NVIDIA GPU usage.
FSR on NVIDIA GPU’s is the same comprise - and that seems to be the whole problem. SCS tries to satisfy everyone and that brings comprises and is holding development back.
And maybe that is now beginning to show a little. ETS2 has fewer daily players according to Steam stats. Currently the game has dropped below 40K a day world wide - could it be the 1.50 game engine update syndrome?
A game called Banana where you just click a banana has over 110K. 🤣
Última edição por J8SUPRME; 13 de mar. às 2:15
Wolfgang 13 de mar. às 2:17 
Escrito originalmente por Bonzoguy:
Escrito originalmente por Wolfgang:
Again, why should SCS proclaim "screw you who don't have an Nvidia GPU"? That will just cause a huge backlash.
IF SCS will introduce any upscaler it will be FSR as this runs on all GPUs. Hence why also the PhysX that SCS uses from 1.54 onward is CPU PhysX instead of GPU PhysX. Cause CPU PhysX runs on whatever CPU you have.
PhysX softvare, is advertized as Nvidia . You can change , if it runs on cpu or gpu , but best choice , would always be gpu , So nvidia users, gets a little benifit , instead of taxing their cpu, even more.
And running it on GPU would again say: "Screw you for not using Nvidia". Welcome to the next backlash.
But I guess locking certain groups of people out, who have hardware above minimum or even recommended specs, is the kind of thing that will be great. /s

Multithreading is a thing and I wouldn't be surprised if this is the first step of it.

Fun fact: The current physics engine Bullet also runs on the CPU.
Última edição por Wolfgang; 13 de mar. às 2:20
J8SUPRME 13 de mar. às 2:24 
Escrito originalmente por Wolfgang:
Escrito originalmente por Bonzoguy:
PhysX softvare, is advertized as Nvidia . You can change , if it runs on cpu or gpu , but best choice , would always be gpu , So nvidia users, gets a little benifit , instead of taxing their cpu, even more.
And running it on GPU would again say: "Screw you for not using Nvidia". Welcome to the next backlash.
But I guess locking certain groups of people out, who have hardware above minimum or even recommended specs, is the kind of thing that will be great. /s

Multithreading is a thing and I wouldn't be surprised if this is the first step of it.

Some games are optimized for both AMD and NVIDIA. Some are only optimized for one of them. Accept it and move on. Gaming on minimum requirements is like pissing all over yourself. It gets you warm for a short moment but shortly after it’s just a big mess. 😉
Última edição por J8SUPRME; 13 de mar. às 2:36
Wolfgang 13 de mar. às 2:32 
I wish people would be able to use a search engine before showing they clearly don't know ♥♥♥♥♥♥♥♥♥. Bullet isn't from SCS:
https://en.wikipedia.org/wiki/Bullet_(software)
Doing this took less than 10 seconds.

But since we have such "wise" people in here:
SCS made the change you wanted them to do and basically only gave good things to Nvidia users. Your job is now to calm down the angry mob of those who don't own a Nvidia GPU. What do you tell them?
J8SUPRME 13 de mar. às 2:47 
Escrito originalmente por Wolfgang:
I wish people would be able to use a search engine before showing they clearly don't know ♥♥♥♥♥♥♥♥♥. Bullet isn't from SCS:
https://en.wikipedia.org/wiki/Bullet_(software)
Doing this took less than 10 seconds.

But since we have such "wise" people in here:
SCS made the change you wanted them to do and basically only gave good things to Nvidia users. Your job is now to calm down the angry mob of those who don't own a Nvidia GPU. What do you tell them?

I stand corrected - post updated. 👍🏻

I never asked for an update to the physics engine but I have asked for other things. How vehicles bounce or crash into each other has never been a priority for me. 🙄

As you stated - PhysX can run on CPU but not as well as on GPU since it was optimized for GPU processing.

Regarding the “angry mob” - I don’t see them anywhere. The great majority is willing to accept ETS2 as is - even gaming on minimum requirements. And feeling thrilled about earning a traffic cone and a paint job. Instead they should be showing up at SCS headquarters with pitchforks and torches demanding that SCS gets moving. 😈

On another note - didn’t you block me? 🤣
Última edição por J8SUPRME; 13 de mar. às 2:48
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