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http://ets2.lt/en/semaphore-light-time/
http://ets2.lt/en/new-traffic-light-by-thalken/
http://ets2.lt/en/new-traffic-lights-mod-1-21x/
These also affect traffic volumes slightly:
http://ets2.lt/en/real-semaphore-light-and-moderate-traffic-v-1-0/
http://ets2.lt/en/rms-real-semaphorelight-and-traffic-v-2-0/
ETS2 is supposed to be a Simulator, and these yellow traffic lights are just ridiculous.
Thank you for recommendations. I tried all these before, and sadly they have rather serious disadvantages.
First has very long red lights, so a lot of time all directions stand and wait without anyone moving. Yellow light is not long enough either.
Second removes yellow light in red-to-green change completely while the vanilla game has different patterns for different countries (like in real some has yellow with red together, some don't).
Traffic volume increase cause transport collapse in Scandinavia.
Well, I suppose not having yellow/amber light is more realistic than having lights change every few seconds. I will give the second and third mod another try!
If you are playing with realistic braking intensity, it is impossible to stop in time when amber turns on, but also impossible to accelerate enough to pass on amber. The only way to avoid commiting a traffic offense is to stop at green and only pass on green when it turned on while you had been approaching. So in vanilla game with realistic settings red is more like green when you approach and vice versa (because by the time you get close red will turn green while green would turn red).
Your comments just brought to mind a term: Stale Green Light.
I've not had a problem with being able to stop when the lights change. If I'm approaching a lighted intersection and it's been on green the whole time I'm approaching (getting stale), then it's safe to assume it's about to change to red and I slow down. That way I don't get nicked rolling across the line as the light changes. Just like in real life...
Hmm, ok fair call. How about this - I've extracted just the traffic lights portion out of my personal favourite mod in this genre, B73FLY's Enhanced Driving Experience[forum.scssoft.com].
B73FLY's mod is great IMO, but it does do more than just alter traffic light timings, which is outside the scope here.
So here's just the traffic lights timing edit from B73FLY's mod. The lights still retain the proper red / red+amber / green / amber cycle, but all intervals are extended for better realism. Also, the "sleep" interval where the lights flash amber overnight is extended.
From B73FLY's description:
Try it out if you like, and maybe we can make some tweaks from here. It's a very simple mod.
Download:
https://dl.dropboxusercontent.com/u/88806348/ets2_improved_traffic_signal_timing.scs
This one is very good! I've only tried it for a few minutes watching the cycles, and it looks like everything works fine. Yellow light is still a bit shorter than in real, I think, but it's a huge improvement over vanilla already. And I am not sure if it would be easy to extend it without breaking the cycles.
Thanks a lot!
I actually contacted the original author about doing this, so hopefully he/she might drop by the thread and offer some tips.
Then don't stop, if you're 20m from the intersection. This actually applies in real life too, you are allowed to pass on yellow light if you can't safely stop.
Just try to set braking intensity in gameplay options to minimum (using pedals, wouldn't work right with keyboard, because since some update keyboard supports gradual braking and doesn't apply full braking force immediately) and see how much time is needed to stop from 30-40 km/h with load. Default braking intensity (slider in the middle) stops you in no time and is not realistic even for cars. With realistic settings you have to be close to semaphore when it changes to green in order to pass, otherwise just start stopping and wait for red to come to full stop at the line.
The mod GeeTee mentioned solves this problem very well. Now it's a real pleasure to drive. You can either stop in time or pass on yellow now. And green/red light is also longer (more like in real), so it's very good. It's one of the best mods for this game, maybe the best.