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The truck skin is something I did. There are tutorials online on how to do stuff. ETS2 Studio is the best tool to get the paint jobs into the game in a compatible format.
You can technically skip the mentioning of DXTBmp as ETS2 Studio will take any image format (well, I haven't seen what it supports) and the exported mod will convert it to the right DDS format necessary for ETS2.
Other than that, it has about what you'll need to get a small start. For anything else, look up for ETS2 Truck Templates for the wireframe templates that are typically used as a base layer.
I downloaded ETS2 Studio and made this below in a few minutes. I've literally never modded this game, and wow that was easy
http://steamcommunity.com/sharedfiles/filedetails/?id=487113069
Thanks! Can we use our custom skins in Multiplayer Mod?
In some ways I can understand why they limit the functionality of having real mods there.
It'd be extremely easy for someone to make a skin or something that could be highly offensive to someone else or something. There's also the chance of some rather 'naughty' stuff getting by, if you get me.
The other problem is the data transfer of the images so other people can see them. It'd be pretty hard to sync it all for whatever reason or another.
They don't need to add much to make the MP mod intriguing enough for people to enjoy (or me to contemplate possibly trying to return to it). Add either TSM or Promods and everyone'll be happy. Force the mod on the userbase exactly what they did with the winter mod and then there's the issue of people not having the right mods in order to play. As for those that moan about how they won't see anyone for hours.. how is that any different from what it's like right now? The roads are empty 90% of the time you're on them because the AI is disabled unless you go to Rotterdam, other popular locations or ports.
Yet another reason why I left it; trying to reason with the MP team is like talking to a brick wall and expecting a conversation regardless of how many variations you give because 'it's too much effort'. They have absolutely no idea that they're sitting on a gold mine with a diamond in the dirt.
Arbituary clause like that would kill it off pretty quick. Limiting the custom skin features to only select VTC's is not the way to go. However, using some sort of approval process might work in some degree.
Winter mod was somewhat basic as all it changed was rain to snow. However, forcing a map mod, you would indeed kill the user base again because you can't please everyone. Some people like TSM, others like Promods. On top of that, both maps can get slightly resource intensive in certain areas compared to the base map.
There could be the method of loading an additional server, but if I recall, this was discussed already on their forums about it, and of course.. servers are not cheap. A good one can be from $300 to even as much as $800 per month.
Its why I play single player. Outside of night hours, I always see AI on the road constantly. The only time they become somewhat sparse around me is if I'm on the 2-lane country roads.
I can't deny this. But at the same time, this also caused a bit of a rift in the community now with people demanding SCS put MP into the base game where it honestly isn't needed. Yes it could be done through peer-to-peer perhaps and may be better off like that in end, but I've flown in Flight Sim for well over 700 hours of my life and never once felt the need for MP or VATSIM. I feel the exact same way with ETS2. MP won't make, or break the game itself, nor will it for ATS.
I agree with you regarding the winter mod. But lets not forget that the norm was parroting 'we will never have mods on MP' from the MP team although the winter mod is a very basic mod compared to more intensive and larger ones it also voided that excuse about mods never working on it. I'll admit right here and now I do use TSM myself but if I did have access to the MP client (requested to be permanently banned) and they happened to decide to add Promods to it? Pft.. I'd be more than happy to accept that decision based on the simple fact there would finally be places I haven't been to yet and even longer distances to cover. The 'long' distances in the base default game are short distances to me anything less than 900 miles is way too short to me.
Ah.. money, the new excuse they use. Back in either March or April I sat down for hours thinking of ways that they could make money off their project in order to further fund the improvements of it and speed up the process. I posted all of my opinions regarding the topic on their forum (this was before I threw in the towel with them) and they eventually accepted the proposal. One of the ideas that was posted in that thread was creating t shirts or merchandise that they could sell to their userbase that would actually give the person something in return for spending money as opposed to just donating their money with nothing in return.
Someone pushed for this idea in another thread a few weeks ago. Where they proposed creating t shirts and selling them in order to make money to help fund the project, the suggestion ended up being accepted. But what did they do? They spent money on getting the t shirts designed and then gave them away.
Oh but don't you worry, somehow they still had the money to spend on three servers that don't even pass 100 users (70 if you're lucky). According to what I've heard these servers cost 30 or 60 euros a month for them to run. Do these servers happen to have ANYTHING that the other two don't have? Oh hell no. They're exact carbon copies of every single one but yet they don't have the money for servers to run mods like TSM or Promods on. Which makes me think why not just use one of the servers that's already in use? As far as I'm concerned they're wasting money (again) on those three new useless servers that they have.
I can tell you this much if SCS ever get round to creating their own official MP for this game, I'll be lapping that up in no time. I cannot stand how the MP team handles their business; ever since the start of this year after Rootkiller left to join SCS (good move on his part, that MP mod is a slowly sinking ship in my opinion) the MP team started to become increasingly dictator like and started clamping down on petty BS because it wasn't politically correct and now the community is full of essentially North Korean-esque users that worship their deities without question. It took 4 and a half months until I had enough of that crap and decided to jump ship as well.
So no, it's not hard at all.