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By this logic I could put a GTX780Ti in my Pentium 3 350Hz Dell optiplex and be able to play any game?
I've had a similair problem a few days ago. Turns out it was Xfire that conflicte with ETS2.
sounds like V-Sync is activated, your Comp cannot reach the full 100/120 fps so it is capping at half. Deaktivating it should give you more frames
My videocard is not much worse than a simple Nvidia GTX 770. Palit GTX 760 JetStream more advanced by developers than conventional GTX 760.
Jetstream Series has better GPU and memory performance than conventional GTX 770, and better pixel filrate
For example:
Comparison of conventional GTX 760 and jetstream GTX 760: http://www.3dnews.ru/assets/external/illustrations/2013/06/26/647605/gf4.jpg
Properties of simple GTX 760: http://70294212.r.lightningbase-cdn.com/wp-content/uploads/2014/02/asus-mars-gtx-760-gpuz.jpg
Properties of GTX 760 JetStream: http://counter-strike.cn.ua/DreamHC/pictures/other/videocards/palit-geforce-gtx760-jetstream/palit-gtx760-jetstream-techpowerup.jpg
Properties of GTX 770: http://www.techpowerup.com/img/13-05-14/84a.jpg
When dealing with higher Hz, this is exactly how Vsync works.
If your GPU can't maintain 120FPS then it will automtically cap it at half the refresh rate (60FPS) in order for the monitor to render images (frames). This is because of the limitations of current monitors that determine Hz (in multiples of 2x, 4x, etc). G-Sync hopes to solve this problem whereby the GPU determines how many FPS and outputs Hz accordingly in a 1:1 manner so-to-speak. It's more complicated than that, obviously, but this is why you are being capped at 50 for 100Hz and 60 for 120Hz with your current monitor.
Also, set a custom Shadow Resloluton since the "ultra" setting is 4090 (4K!) for shadows which can cripple even high-end GPUs since shadow maps are everywhere in ETS2, trucks, cars, buildings, trees, grass, etc.
Geez, did you turn V-Sync off or not????
The irony is they are all built on old engines circa turn of the century e.g. 2000, 2001, and haven't been properly updated since. The devs might add modern features like deferred lighting, HDR, etc., but that doesn't mean they will perform well since the engines were never meant to handle those features to begin with. Plus they are all DX9 which is one of the slowest DX paths in comparison to 10, 11 and even 8.
On top of that, simulators have a lot more data to update than just vector graphics most games render. Simulations simulate what are often simple functions in the real world e.g. weather temperature, but in the virtual world consume CPU cycles that add up depending on the complexity of the simulator and what it is trying to simulate.