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Myself, I just use ETS2 Studio for the TOBJ editor as I still do things by hand. Far as instructions go, your best bet is just to google on how to texture in Blender or something, that is the best I can offer.
Do you know some manuals how create skins in Paint.net and ETS2 Studio for people who never do it before? I know how to use Paint.net and thats it.
The best way I can explain it would be something like this:
That's about the best explanation I can probably give on the process. Its not too hard, just takes a little getting used to sometimes.
If you can, find a truck template that is 4096x4096.
I bought Adobe's CS3 package a number of years ago, so I don't know what different types of Photoshop packages are available, but for best results out of Photoshop, get the nvidia "DDS plugin". This allows to export direct out of photoshop as dds format (which is "native" to ETS2).
Blender is a 3D modelling application. Most likely you've seen documentaries from car manufacturers where you see a guy in a labcoat with a lump of clay and a scraping tool as he designs and modifies the shape of the car. That's what Blender does. That's not all it does, but that's its main schtick.
Incorporated in the Blender application is facility to nominate what dds or png images are used for a particular object or part. You'll also need the "Blender2SCS" addon in order to both import and export PMG files to and from SCS trucks.
Blender is not easy :)
If you are interested though, you could always check out Zmodeller[www.zmodeler3.com]. That one is popular with the modders too, but it's also payware, when Blender is free.
- Try to use templates that are 4096x4096. This means when the game renders them, the quality of the skin is better.
- When creating your skin in Photoshop (or whatever) always save the artwork as the native format for that image editor, before you save it as a dds.
- After using ETS2 Studio and exporting the mod, navigate to that .scs file and extract it back to its constituent folders. Navigate through the folders to:
'vehicle\truck\upgrade\paintjob' and you'll see your truckskin file. When you're looking at the truck after you've applied the skin in the game, and you want to change a few things (because you will, lol) all you need to do is open your image editor, make the edits to the original artwork, then save it as a dds again but save it directly to the paintjob folder, with the same filename, over-writing the current dds.
Do not change anything else.
Then re-pack your mod to an scs archive. There's no need to use ETS2 Studio every time you make a change to the truck skin. The same applies if you want to change the worskhop icon, but its folder is:
'material\ui\accessory'
- You can safely compress truck skin mods, using 'normal' compression in your favourite archiver.
- Try and use filenames that are 9 characters long. I read this a long time ago and while that limitation may have disappeared with subesquent patches, I continue to follow that naming convention.
Unrelated note, nice job to the original person for necro'ing this thread. XD
the body's still warm ;)
maybe not so warm after 7yrs, granted.