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Although they probably wouldn't do it specifically for hired drivers (performance issues most likely) for the standard AI truck it could be done.
Adding it to hired drivers wouldn't really take much more. All they need to do is change the script slightly. The game already calculates distance/time all they need to do is have it do the same thing for hired drivers. Calculate aproximately the location where a hired driver would be, then spawn a truck with the appropriate skin when you are close enough to see it.
I honesly don't think it would compromise much. If they added it as paid DLC (and I would pay for AI & Hired driver skins compatibility) they could state a hire system spec if need be, though I honestly believe it would not affect it.
>> ... it would take too much processing power to do so.
For me as for ex programmer very funny to heard this version. Pretty sure right now ingame engine calculating only road traffic around you (main persona truck) - 300-500 meters forward your and truck, and 300-500 meters behind. Thats all.
All trucks in your ingame firm is just array of 256 numbers. You need neither much memory to keep it during playtime - nor much CPU resourses to pin them on road net and then reflecting it as an ingame object.
Maybe it would be a little unrealistic, if every ai truck have dinosaur and viking hero paintings, because most of the trucks are factory colored in the real world. But how about adding the career-earned default custom paintjobs, like the stripes, tribal logos, truck type specified paintings(Renault prem racing, Daf xf orange and white-black, etc.) Many real trucks have some little stripes or logos. And sometimes, an ai truck could appear in some high end painting too, like the Scania's Phoenix, Volvo's Fusion, but only rarely.
Currently, it's a bit boring if i make a screenshot in the parking lot, my truck looks like a car from Need for Speed Underground, and all other resting trucks are simple colored.
I know, there are mods, but i want to stay unmodded forever, so want everything from official source.
You have no idea how much you're deliberately missing out on with that mentality. You talk about how HGVs only have bland liveries IE. company liveries more than custom, just add Jazzy's painted truck/normal truck/BDF truck/normal ai traffic mods and you'd see A LOT more variation in the game than what ye do with an air tight and strictly vanilla game.
I've taken literally thousands of screenshots, more or less, of ETS2 so this is only a handful to show what those sort of mods add:
http://steamcommunity.com/sharedfiles/filedetails/?id=837411269
http://steamcommunity.com/sharedfiles/filedetails/?id=810337094
http://steamcommunity.com/sharedfiles/filedetails/?id=810336722
http://steamcommunity.com/sharedfiles/filedetails/?id=798611840
http://steamcommunity.com/sharedfiles/filedetails/?id=798610737
http://steamcommunity.com/sharedfiles/filedetails/?id=772335552
http://steamcommunity.com/sharedfiles/filedetails/?id=772335317
http://steamcommunity.com/sharedfiles/filedetails/?id=763728724
http://steamcommunity.com/sharedfiles/filedetails/?id=762330911
http://steamcommunity.com/sharedfiles/filedetails/?id=549599248
Seriously mate, delve into mods you have no idea how much better they make this game. Some mod authors have added more to the game than what SCS have in years and have literally two or more decades (no joke) of playing catch up on a particular map mod that adds nearly the whole of Europe.
However, i promised something in the past. I played with the disc version many many hours in 2012-13, before i added it to steam, and I completely "outmodded" the game. I used red expert graphic mod, company logos, truck logos, map add-ons, real gas stations etc, etc, nothing was vanilla, even the main menu and the game music was modded too. But i lost my progress several times after patches, had to reinstall the game, delete the registry, search for trouble causing mods every week and other magic tricks. So after i added the game to Steam, i decided to play only the vanilla.
I have a very crappy internet, total slow and doesn't fit to todays standards, and never want to redownload the game for hours. I believe that workshop mods are wonderful now and much stable than in the old times, but no. Tried the workshop mods in Spintires, the game went buggy, mods caused troubles, crashes and had to reinstall the whole thing, delete the f'ckin registry again and again.
I use mods only in Farming Sim series, 'cause im pretty familiar with those games and can fix fast all problems, so after spending thousand of hours outside of Steam and two hundred inside, I have my 100% troubleless private versions of the common FS mods in my inventory.
Maybe I'm too lazy, but if i have 2 hours in a day to play something i dont want to wait 1,5 to reinstall my game, or to search for "what to do", Spintires and the old ETS2 days were enough for me. I believe you, if you say "there aren't any problems anymore" but i have my bad experiences and my own philosophy. And the last thing, if i pay so much for one game like this, i want to get the stuff directly from the devs.(I talk not only about the dlc's, I swapped half of my pc parts only for this game after it got the graphical enhancements 'cause my fps went half as before with any settings.)
But your pics are very nice, reminds me of 2012
Keep truckin'.