Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Force feedback takes cues from the game to provide an opposing force in the wheel, and will feel more real. For example, if you are making a hard left turn, and your car hits a bump in the left tire, the wheel will force itself to turn a little to the right (like in a real car). With a vibration wheel, the wheel will simply vibrate when you hit the bump.
Force feedback controllers are generally more expensive than vibration controllers because they have several motors and servos to control the direction and severity of the force. Vibration controllers generally only have 1 tiny motor, with a simple counterweight to make the controller vibrate.
XB360: https://steamcommunity.com/app/278080/discussions/0/558756256198580544/?l=english
XB1: http://steamcommunity.com/discussions/forum/1/541907867790900215/