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Thanks for the info, but I have no idea how to do that kind of thing. Is it in text files or something like a log file?
Also, I do a lot of reading about this stuff as I'm not a real truck driver, so I try to learn about everything as much as I can and try real life methods of doing things. I guess I just do it to immerse myself more into the game from a roleplaying or realism aspect, haha. I'll eventually do the 6x2 and 6x4 chassis too, just for curiosity. lol
Two other things I applied to this test.
First, I made sure I maxxed-out the "Normal Cargo" slider by using the strongest allowable engine and transmission combo that would allow the bar to be full so that both trucks are identical, aside from chassis difference. I suppose this leads to a further question, would a slightly more powerful engine allow the 6x2/4 to offset the extra weight and rolling resistance from the midlift to achieve better fuel mileage on par with the 4x2? Hmm.
Second, I never reset the truck's fuel economy display. The fuel economy and mileage are as from brand new and only driven to pick up jobs and haul the jobs and, except 1 job, all returns were driven back empty as I wanted to factor that in too that way the 6x2/4 can keep it's midlift in the air to see if that makes up some ground to the 4x2.
Dawson Group trucking company in the UK has a lot of brief videos about various truck subjects as an introduction to learning how to be a truck driver, etc.
This first one is for how their company operates their 6x2/4 fleet. With his accent, it sounds like he's saying that the midlift automatically deploys down when it detects 9 tonnes or more on the fifth wheel. A Mercedes New Actros 6x2/4 has a spec sheet fifth wheel load limit of 16,493 tonnes. Now I know! Still, with respect to the way the game is set up and trailers, etc., you'd need to go beyond 24,000 kg to get there. Even then the midlift in game isn't forced down. Shame.
https://www.youtube.com/watch?v=wbeLFWtdnpY
This next video is not about avoiding crashes, it's about increasing fuel economy by minimizing stops whenever possible and he tells how much fuel you can save by doing so. I've been trying to practice this in the game and if you watch the fuel economy display it will bear that out because you'll see much greater fuel burn getting rolling from a full stop than if you were to slow roll through a situation.
https://www.youtube.com/watch?v=vg9SL8B2YR8
By the way, both IVECO's in my testing have the 460 hp engine and 12-speed overdrive retarder transmission which will give you full slider on "Normal Cargo" for 4x2. Any other transmission, or a more powerful engine will drop it. So, I'm only looking at how well each chassis performs hauling standard cargo and not doing any heavy hauling with them.
In the meantime. I'm considering actually starting the test over. Or should I? The thing I don't like about the IVECO overdrive transmissions is that they are best for 90 km/h speed limits it seems, though I could be wrong on it. But right now I'm working out of the garage in Zurich and most countries I end up traveling through are 80 speed limits like Germany, Switzerland, Austria, etc. When I venture into France, which I did as part of the test, the trucks sped much more time in 12th gear than in the 80 speed countries.
Also, considering removing all the random factors like weather, detours, etc. I was thinking one of the reasons the 6x2/4 might have gotten 1% less tire wear over the same distance is because one of it's cargo runs was almost entirely in the rain. I don't know if weather is a factor in things like that.
But I may well find a great truck brand I like and dedicate 1 garage to identical test trucks to see how they perform with the different chassis, at least a 4x2, 6x2 standard, 6x2/4 and 6x4. And I will probably also test at the different speed limits if possible. Matter of fact, I'm fixing to run a short test on some flat roads to see if the IVECO overdrive is hampered by slower 80 speed limit in other areas of Europe where it spends most of its time in 11th gear.
By the way, there is nothing like "economy" in this game.
Very interesting stuff! So, yes, thanks for saving me a lot of time in testing it all myself!
So, I guess all brands of tires and trucks and engines, etc. all basically wear at the same fixed rate. I was hoping there might be some kind of variance but that's ok.
What I found most interesting is the damage buildup over time that can cause accelerated wear of various things. That was good to learn and even more of a reason to keep my trucks in top shape.
Now if only I could figure out the cargo system and fifth wheel loading so I know how much I can carry with axles up or down. I was surprised that last night I did a job that started at a construction site and took me to another construction site. While on the dirt, I could lift the taglift, which I was glad for because I'd have never gotten out of the construction pit I had to go down into, think it was in Stuttgart. Anyways, I noticed when I got to paved road it started shouting at me that the trailer was suddenly too heavy for the axle to be lifted. When I arrived at the other construction site it allowed me to raise the taglift while on dirt again.
When did they change that? Because I've gotten stuck in mining pits and construction areas with slopes so many times that I was afraid to drive taglifts for a long time and only recently started getting interested in them again.
About your next issue I can only suggest to get your own ONE axle curtainsider trailer and go around to test all 100+ available cargoes it has : ) I'm using a taglift since a life but with automatic drop of liftable axles.
From what I seen if the cargo+trailer is light and trailer has three axles it should be possible to do the whole trip with the axle up. If trailer has only two axles it may let to maneuver(?) at low speed with axle up, but as soon as 18~20 km/h are reached it will drop automatically.
With heavier cases axle drops as soon as fifth wheel hits the kingpin. No idea if dirt may affect it anyway, my taglift is often lowered lately ^^'
Maybe those cases in which you got stuck are related to lowbed and lowloader trailers that game at times provide extended without a reason. Those can be very tricky but if you take contracts from Freight Market then you may change the trailer configuration before to accept a job. From External Contracts like I do, or occasional Quick Jobs, there is no escape -.- If you use your own in that extended configuration, then it is your fault ; )
In case it happens with standard trailers or in new area, it may be worth a bug report if there is something too odd (or either an invisible obstacle).
Oh, Stuttgart, I still remember when I had to go out of there with a heavy machinery >.<
It seems it was taking the wear of all the tyres, then compute its average.
As for fuel efficiency, it might be due to the following factors:
• The efficiency rating, represented as letters.
• Tyre width, which is the three-digit numbers of the tyre.
• Number of tyres touching the ground.
You know, that has me thinking. Keep in mind that I took a LONG break from the game and only started playing recently after that long break and so I missed some key updates and am in the dark about how some aspects changed the game.
With that said, I have noticed that parts now are being suggested for replacement after they reach 20-25% wear. For tires, I put around 12,000 km on it and it was wanting me to put fresh, new tires on it. Should tires being wearing out that quickly?
But I seen wheels capping at 50% Wear, but if an accident happens when the cap is reached, then wheels will pass above and starting to get Wear again as before. No need to go so high, one is open to fines because of worn/damaged parts thus the in-game suggestion to replace them ^^'
Still the feeling remain, too fast wear.