Euro Truck Simulator 2

Euro Truck Simulator 2

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Aspen Ridge Dec 1, 2024 @ 11:16am
60 FPS Is All You Need For Smooth Game-play
I've seen quite a few comments about players trying to go for the highest frame-rates they can achieve. I have found that this is totally unnecessary. 60 FPS is perfect for this game.
You are just over stressing your system if you try to get any more that that. At 60 FPS your machine will run cooler and more efficiently. The game looks and runs perfectly at a steady 60FPS IMHO. and in the recent updates to the graphics I'm able to run at a custom 250% scaling and everything looks crisp and clear with no stuttering and only minor frame drops in the new re-worked areas. I think most people would be hard pressed to tell the difference between 60FPS and 100+ FPS while driving. I would rather have steady, smooth game-play over stuttering and frame drops rather than being able to say "I'm running at 100+FPS" and experiencing stutters and dropped frames.
Just my thoughts. :steamthumbsup:
Last edited by Aspen Ridge; Dec 1, 2024 @ 5:13pm
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Showing 1-15 of 39 comments
hackintoshchap Dec 1, 2024 @ 1:37pm 
I do understand the lower latency from playing at circa 90 fps and above, but for the last few years there has been a lot of ongoing game engine development going on under the hood.

It hasn't always been easy to get a smooth feeling during game play with a lot of new or older hardware. I have focused on making 60fps work well for quite some time now.

I intend to revisit this when I next update my monitor and computer as there have been major improvements with CPU and GPU usage recently.
J8SUPRME Dec 1, 2024 @ 2:11pm 
Person 1: I just want to share this. I like to wear white t-shirts. That’s just the right color for me. It makes me look good and feel confident. White t-shirts is all you really need. All other colors are really not needed. So I recommend everyone wear white t-shirts.

Person 2: Well - I like yellow t-shirts…

Person 3: I’m into black t-shirts - that’s my thing…

Person 4: I only wear blue t-shirts. All other colors are crap…

Person 1: Well - other colors can probably work but they really don’t. There is no need for them. Just wear white t-shirts.

And so on…
Qrazy Dec 1, 2024 @ 2:16pm 
Some of us have systems that can easily run well beyond 60fps smoothly.

So I think I'll keep doing just that because I can.
J8SUPRME Dec 1, 2024 @ 2:23pm 
Originally posted by Qrazy:
Some of us have systems that can easily run well beyond 60fps smoothly.

So I think I'll keep doing just that because I can.

Go nuts! :steamthumbsup:
When I read, "game was 120 FPS, but it dropped to 110 when I reach the cities", in my mind I automatically ask, "have you tried to disable the FPS counter and checked how does it feel?"
J8SUPRME Dec 1, 2024 @ 3:30pm 
Originally posted by Dark & Realistic™ Nessie:
When I read, "game was 120 FPS, but it dropped to 110 when I reach the cities", in my mind I automatically ask, "have you tried to disable the FPS counter and checked how does it feel?"

Very important point. It’s easy to get obsessed with the fps counter. Disabling it and feel the game can bring some surprising results. :steamthumbsup:
WallysWorld Dec 1, 2024 @ 3:37pm 
I cap ETS2 and ATS at 60 fps and then use Lossless Scaling to run it at 120 fps. This is with TrackIR which likes 60 and 120 fps.
J8SUPRME Dec 1, 2024 @ 3:40pm 
Originally posted by WallysWorld:
I cap ETS2 and ATS at 60 fps and then use Lossless Scaling to run it at 120 fps. This is with TrackIR which likes 60 and 120 fps.

Is Lossless Scaling a mod?
Last edited by J8SUPRME; Dec 1, 2024 @ 3:41pm
Originally posted by Aspen Ridge:
I've seen quite a few comments about players trying to go for the highest frame-rates they can achieve. I have found that this is totally unnecessary. :steamthumbsup:

but how else would men measure and compare themselves? 😄

For 90% of players it's just a way to brag, most animations are done at 24-25 (depending on where you live), 30 for games, and 60 if you want it to look as smooth as water flowing off a ducks back.

Some talk about input lag, but that doesn't stop with FPS. Refresh rate, input lag from your hardware, how your GPU processes everything, game optimization etc. also have a hand in everything. So only discussing FPS as an isolated variable is kinda pointless. Regardless, in this context this isn't some hyper-competitive first person shooter, so why bother in the first place? If you crash your rig or mess up backing up your trailer, it wasn't because of input lag from not having 120fps 👍

Just let them talk about FPS until they are blue in the face, you'll never explain to them why over 60fps is unnecessary for 99% of uses. You will however make them super angry at you for saying something they judge the power of their system by, is kinda pointless.
J8SUPRME Dec 1, 2024 @ 9:52pm 
Originally posted by Stardrop✫Smoothie:
Originally posted by Aspen Ridge:
I've seen quite a few comments about players trying to go for the highest frame-rates they can achieve. I have found that this is totally unnecessary. :steamthumbsup:

but how else would men measure and compare themselves? 😄

For 90% of players it's just a way to brag, most animations are done at 24-25 (depending on where you live), 30 for games, and 60 if you want it to look as smooth as water flowing off a ducks back.

Some talk about input lag, but that doesn't stop with FPS. Refresh rate, input lag from your hardware, how your GPU processes everything, game optimization etc. also have a hand in everything. So only discussing FPS as an isolated variable is kinda pointless. Regardless, in this context this isn't some hyper-competitive first person shooter, so why bother in the first place? If you crash your rig or mess up backing up your trailer, it wasn't because of input lag from not having 120fps 👍

Just let them talk about FPS until they are blue in the face, you'll never explain to them why over 60fps is unnecessary for 99% of uses. You will however make them super angry at you for saying something they judge the power of their system by, is kinda pointless.

I been gaming for over a year now with a +100fps in most games I’ve played. First person shooters, strategy games, simulators and so on. You get use to it. I’ve tried forcing ETS2 to run max 60 fps. And the experience is appalling. It has nothing to do with my setup or config.

So please - stop this nonsense. What works for you works for you - and some other people. What works for me works for me and some other people. It’s personal preferences. So please stop forcing your own standpoints down others throats. It’s kind of embarrassing. Any game can be run at 10fps if one chooses to. I don’t and I didn’t buy my hardware to run my games at limited frame rates.

If someone wants to run ETS2 at +100fps but have issues then help out instead of being judge mental telling him or her that he or she is a fool and by any means should lock fps at 60fps.
Antaiir Dec 2, 2024 @ 12:23am 
After "60 fps is all you need..." there's no reason for continue reading.

That said:
- the human eye doesn't "need" more than 25-30 fps
- "fps" is not the best, and by far not the only, value for evaluating performance
- framerate != frametime
- you can have ridiculous high fps and yet experiencing stutters
- you can have low fps (let's say in the 30's) and still having a game that feels fluid for you
- it highly depends on the game how many fps you really "need", playing a fast shooter vs a slow strategy game for example makes a huge difference here
- the higher your fps, the more energy you waste
- some games are designed to run at a specific maximum framerate ("Skyrim" is a well known example for physics issues when running above 60 fps), while other games are not

So what's the point of this thread? Distributing superficial knowledge and misinformation?
RoadAquila Dec 2, 2024 @ 1:01am 
Originally posted by Antaiir:
- the human eye doesn't "need" more than 25-30 fps

This is very true as the human eye can't actually detect more than this. It all depends on the game and your hardware actually.

If a game can stay at a constant 30 fps than you could cap it at 40 fps just to stay on the safe side. On the other hand if it shows great fluctuations, it's advisable to cap it at 60 fps, so you could avoid stutters during those fluctuations.

In theory there shouldn't be the need of more than 60 fps, as if the game fluctuates too much, like in big fps intervals, than most likely something is wrong with your PC or some in-game settings are not proper for your PC specs and so on.
Originally posted by J8SUPRME:
Originally posted by Dark & Realistic™ Nessie:
When I read, "game was 120 FPS, but it dropped to 110 when I reach the cities", in my mind I automatically ask, "have you tried to disable the FPS counter and checked how does it feel?"

Very important point. It’s easy to get obsessed with the fps counter. Disabling it and feel the game can bring some surprising results. :steamthumbsup:

You should probably take your own advice.

You are saying 60fps isn't smooth, and saying that I am talking nonsense? C'mon dude... this isn't assetto corsa. How fast are the objects honestly moving in-game? Sure 100fps+ is going make a difference with some very fast games like racing and shooter games, but cruising at 50 to 120kmh in a truck sim? OK lol
hackintoshchap Dec 2, 2024 @ 9:47am 
Game smoothness is perceptively better at around 90 fps and above whether that is watching video content or reading a website. This is why many phones and tablets have started moving over to 120Hz screen.

Slow moving games do also feel much more buttery smooth. Is it a feature that is 100% needed, no, but it is great to experience if you know how to set up and have the hardware to be able to take advantage.
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Date Posted: Dec 1, 2024 @ 11:16am
Posts: 39