Euro Truck Simulator 2

Euro Truck Simulator 2

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Dr.Chupacabra 3 ENE 2016 a las 10:16
Compressed texture
Hello everyone

Can anyone tell me how compress texture for better performance does i must use DXT1 or DXT1 without alpha or DXT3 or DXT5 for better performance?i use almost everywhere DXT5
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orb 3 ENE 2016 a las 10:56 
Is the texture using (different values of) transparency?
  • NO - use DXT1 (or DXT1 with alpha if the transparency on image is either fully opaque or fully transparent).
  • YES - use DXT5
Dr.Chupacabra 3 ENE 2016 a las 23:44 
Publicado originalmente por orb:
Is the texture using (different values of) transparency?
  • NO - use DXT1 (or DXT1 with alpha if the transparency on image is either fully opaque or fully transparent).
  • YES - use DXT5

So this is means DXT5 is best for performance?

Example i make trailer skin i always save as DDS DXT5
Wolfpig 3 ENE 2016 a las 23:51 
No, that does not have to mean that the performance is better.
But certain textures (even in ets2) need different dxt formats....as well as some textures need mipmaps with them, and others dont.
orb 4 ENE 2016 a las 0:08 
If performance is the only factor, then it should be better with DXT1 - higher compression ratio = smaller size = faster loading = more can fit in video memory at the same time.
room217au 4 ENE 2016 a las 3:31 
Image size is important here. Using 1024px x 1024px to make a truck skin won't produce as sharp an image on the truck, in terms of any kind of text graphics, as using 4096 x 4096.
The larger image size yields a .dds file about 21mb but you can use 'normal' compression when making the finished scs archive.
Dr.Chupacabra 13 ENE 2016 a las 1:21 
i want make trailer skin and i use resolution of template 2048x1024 and i save it DXT1 without alpha..and i in Winrar choose compression methode BEST and i get SCS file around 2mb size but

Can anyone tell me how make accessory workshop icon i make one and save it but ingame not show image what format i must save which DXT to use
room217au 13 ENE 2016 a las 1:42 
Workshop icons are 256x64 in dimension.
Mipmaps not required.
Workshop icons also require associated .tobj and .mat files as well.
afaik, the .tobj (texture object) 'calls' the .mat (materials file) which in turn calls the .dds (the image itself).
Get ETS2 Studio. It does all of this for you.
Última edición por room217au; 13 ENE 2016 a las 1:43
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Publicado el: 3 ENE 2016 a las 10:16
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