Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
So this is means DXT5 is best for performance?
Example i make trailer skin i always save as DDS DXT5
But certain textures (even in ets2) need different dxt formats....as well as some textures need mipmaps with them, and others dont.
The larger image size yields a .dds file about 21mb but you can use 'normal' compression when making the finished scs archive.
Can anyone tell me how make accessory workshop icon i make one and save it but ingame not show image what format i must save which DXT to use
Mipmaps not required.
Workshop icons also require associated .tobj and .mat files as well.
afaik, the .tobj (texture object) 'calls' the .mat (materials file) which in turn calls the .dds (the image itself).
Get ETS2 Studio. It does all of this for you.