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The bottleneck in this game is usually the CPU, not the GPU.
So, what's the problem? If the game is running good, and you have no graphics or performance issues, why would you want your hardware to work harder, and use more electricity?
that's the problem of the game not the CPU, you can't make a CPU that only as one core while still being as powerful as an i7-13700K
Multicore support isn't as easy as flipping a switch. If you can not separate the majority of tasks then multicore won't do much anyway.
Or in other words: It takes one woman nine months to make a baby. But you can not use nine women to make a baby in one month.
Whatever it is the problem is with the game or with the CPU, this game is mainly uses only a single core, at least for now. That's why even a high-end multicore CPU becomes a bottleneck. the game can currently not utilize several cores.
Hopefully multi-threading will be implemented properly in this game. Then you can fry/overheat the graphics card if you want.
Yes you can.
It just would not cost efficient to do that, as it would for example, not be really able to get cooled enough with consumer grade solutions to not run into the thermal limit.
That's a valid concern, perhaps if you had put that important part of the issue in your original post, it would have made more sense why average GPU use was of concern to you.
As others have said, ETS2 (and ATS) only utilize a single CPU core, and that is likely your bottleneck. If you have a 4 core CPU, and 1 core is at 100% (ETS2) and another core is at 30% (windows+apps) and 2 more cores are at 12% each, the total CPU use will still look really low, like the 40% you see .. If you open Windows Resource Monitor, you should be able to see your Per Core usage, and it will likely show that you have 1 or 2 cores at near 100% individually.