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Сообщить о проблеме с переводом
@metpei Freight Market jobs are always there on the yard and if you go away and come back again during the lifetime of those jobs they will be in the same slots. WoT jobs materialise/dematerialise before your eyes.
That last line in bold isn't a default entry in cargo data, but it does exist. Max at SCS Forums posted this tip about cargo spawning. The default value is "1.0" which means the probability of a job for that cargo appearing. I added that prob_coef attribute which increases that probability by 5. I see a lot more jobs more frequently for my Maxicube trailers since adding that line in the trailer mod.
Good luck.
I'm off to work soon but I can write a mod for the default cargoes tomorrow and post it on Workshop.
No harm in tryin', right?
body_types[]
I assume you can comment out (ie. # or // at the beginning on any line) the body_types you don't want to see?
You'll prolly have to sleep a couple of cycles to see any changes.
Let me know how it goes. It might be my imagination that it's actually generating more cargo jobs :)
I know, for example, that in ATS the Oversize Cargo DLC "Pilot Boat" cargo is extremely rare so there IS coding that governs this situation.