Euro Truck Simulator 2

Euro Truck Simulator 2

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elWexler Feb 16, 2020 @ 5:51pm
More Jobs per City
Hi, is there any good MOD you know that add more jobs per city? from a city to have more delivery options to more cities, companies, distances, cargo type, etc. Thanks.
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Showing 16-30 of 44 comments
elWexler Feb 19, 2020 @ 2:27pm 
Originally posted by micha:
Ah, I never thought about it that way - each job actually is a real physical trailer in the yard..

But that shouldn't apply to cargo jobs (ie, player-owned trailers).

As for me, I'd be _very_ happy with some sort of integrated "Virtual Speditor" mod. Or even a mod which just regenerates jobs without time passing (effectively giving you "more jobs" just without the option of seeing them all at once).

I'm so bleeping sick of waiting for the game to generate -any- Munich-to-Vienna job right now that I've temporarily stopped playing and moved onto other games.
I do feel ya! man. Been there...
The Pitts Feb 19, 2020 @ 11:58pm 
@micha the cargo jobs are generated from a list of ten seed values (which are actually future times in the game's minute based time continuum) and since you don't see the cargo that is to be loaded then all you need is an empty bay to pull up to. As to your anguish over the jobs you are after not showing up, mentally I just shrug and go do something tangential, whilst keeping an eye open for the job(s) I'm after. I completed the French Eco stuff that way, and Industry Standard in the Batlcs - some times those jobs showed up and weren't in reach, so rinse and repeat, other times they cropped up when I actually wanted something else (I completed Industry Standard all the way from Corsica because the final piece of the puzzle popped up the first day I landed on the island to explore)

@metpei Freight Market jobs are always there on the yard and if you go away and come back again during the lifetime of those jobs they will be in the same slots. WoT jobs materialise/dematerialise before your eyes.
room217au Feb 20, 2020 @ 4:22am 
def/cargo/cargo_name.sii
cargo_data: cargo.aromatics_m { name: "@@cn_aromatics@@" fragility: 0.5 adr_class: 3 group[]: refrigerated volume: 1 mass: 129.274 unit_reward_per_km: 0.23205 unit_load_time: 30 body_types[]: _lowbeelcale prob_coef: 5.0 }

That last line in bold isn't a default entry in cargo data, but it does exist. Max at SCS Forums posted this tip about cargo spawning. The default value is "1.0" which means the probability of a job for that cargo appearing. I added that prob_coef attribute which increases that probability by 5. I see a lot more jobs more frequently for my Maxicube trailers since adding that line in the trailer mod.
Good luck.
elWexler Feb 21, 2020 @ 1:31pm 
Originally posted by room217au:
def/cargo/cargo_name.sii
cargo_data: cargo.aromatics_m { name: "@@cn_aromatics@@" fragility: 0.5 adr_class: 3 group[]: refrigerated volume: 1 mass: 129.274 unit_reward_per_km: 0.23205 unit_load_time: 30 body_types[]: _lowbeelcale prob_coef: 5.0 }

That last line in bold isn't a default entry in cargo data, but it does exist. Max at SCS Forums posted this tip about cargo spawning. The default value is "1.0" which means the probability of a job for that cargo appearing. I added that prob_coef attribute which increases that probability by 5. I see a lot more jobs more frequently for my Maxicube trailers since adding that line in the trailer mod.
Good luck.
Danm bro! i really wish to knw how to do any of that! but thanks that sounds awesome!
metpei Feb 21, 2020 @ 2:16pm 
Originally posted by The Pitts:
@metpei Freight Market jobs are always there on the yard and if you go away and come back again during the lifetime of those jobs they will be in the same slots. WoT jobs materialise/dematerialise before your eyes.
I can't find now example, so maybe it was WoTr or mod :lunar2019smilingpig:
room217au Feb 21, 2020 @ 4:07pm 
Originally posted by WEXLER24000:
Danm bro! i really wish to knw how to do any of that! but thanks that sounds awesome!
Is it just the default trailers and cargo you want to see more of?
I'm off to work soon but I can write a mod for the default cargoes tomorrow and post it on Workshop.
No harm in tryin', right?
elWexler Feb 21, 2020 @ 4:50pm 
Originally posted by room217au:
Originally posted by WEXLER24000:
Danm bro! i really wish to knw how to do any of that! but thanks that sounds awesome!
Is it just the default trailers and cargo you want to see more of?
I'm off to work soon but I can write a mod for the default cargoes tomorrow and post it on Workshop.
No harm in tryin', right?
OMG dude! Ofcourse not! for real??? That'll be awesome! I can test as soon you make it.
Last edited by elWexler; Feb 21, 2020 @ 4:52pm
metpei Feb 22, 2020 @ 5:12am 
Originally posted by room217au:
[
Is it just the default trailers and cargo you want to see more of?
I'm off to work soon but I can write a mod for the default cargoes tomorrow and post it on Workshop.
No harm in tryin', right?
You propably know too is there any possibilities to remove SCS cargo or at least box trailers minimum?!
room217au Feb 22, 2020 @ 8:51am 
Originally posted by metpei:
You propably know too is there any possibilities to remove SCS cargo or at least box trailers minimum?!
In the same files I mention above, you will see the attribute:
body_types[]
I assume you can comment out (ie. # or // at the beginning on any line) the body_types you don't want to see?
room217au Feb 22, 2020 @ 9:28am 
Originally posted by WEXLER24000:
OMG dude! Ofcourse not! for real??? That'll be awesome! I can test as soon you make it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2004462589

You'll prolly have to sleep a couple of cycles to see any changes.
Let me know how it goes. It might be my imagination that it's actually generating more cargo jobs :)
Last edited by room217au; Feb 22, 2020 @ 9:29am
elWexler Feb 22, 2020 @ 9:52am 
Originally posted by room217au:
Originally posted by WEXLER24000:
OMG dude! Ofcourse not! for real??? That'll be awesome! I can test as soon you make it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2004462589

You'll prolly have to sleep a couple of cycles to see any changes.
Let me know how it goes. It might be my imagination that it's actually generating more cargo jobs :)
WOW Dude! I'm On it rn!
room217au Feb 22, 2020 @ 6:02pm 
It may not be working as intended. It should be noted here that 'probability' is the key. There's no guarantee of any particular trailer/cargo appearing at any given moment.
I know, for example, that in ATS the Oversize Cargo DLC "Pilot Boat" cargo is extremely rare so there IS coding that governs this situation.
room217au Feb 23, 2020 @ 4:05am 
Anyway, mod deleted.
elWexler Feb 23, 2020 @ 4:41am 
Originally posted by room217au:
Anyway, mod deleted.
Ye, did't worked (for me at least) however Thanks for the disposition man. that was a nt
room217au Feb 23, 2020 @ 5:18am 
I haven't given up.
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Date Posted: Feb 16, 2020 @ 5:51pm
Posts: 44