Euro Truck Simulator 2

Euro Truck Simulator 2

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Doing Stuff Nov 6, 2023 @ 11:50am
Issues with Car Mods steering weirdly.
Im having issues with car mods for quite some long time now. When I start to accelerate the car just starts turning right or left heavily.

Im using a G29
I was trying to find out more for quite some time now but I found nothing sadly.

Does anyone know what the issue is?

Thanks!

UPDATE!!:
I was able to find out that it is a problem with the force feedback. The mod drives well with keyboard, controller but on a wheel with force feedback on the FFB acts up resuting in the car the go steer sideways.
Last edited by Doing Stuff; Nov 7, 2023 @ 4:46am
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Showing 1-13 of 13 comments
MagnusA Nov 6, 2023 @ 11:53am 
Is it only with that car mod or other vehicles in the game (vanilla trucks, mod trucks, car mods, ...)?

If only the car mod, have you tried contact the mod author?
Last edited by MagnusA; Nov 6, 2023 @ 11:54am
Doing Stuff Nov 6, 2023 @ 12:36pm 
Originally posted by MagnusA:
Is it only with that car mod or other vehicles in the game (vanilla trucks, mod trucks, car mods, ...)?

If only the car mod, have you tried contact the mod author?
It is only with car mods. No matter which one. Most notibly the "scout" which is also used in TruckersMP. And other people seem to use it just fine so I am really confused about it.
madman Nov 6, 2023 @ 12:51pm 
It's probably caused by driveshaft torque. Under gameplay setting, try set the option by moving the slider all the way to the left.
Doing Stuff Nov 6, 2023 @ 1:46pm 
Originally posted by madman:
It's probably caused by driveshaft torque. Under gameplay setting, try set the option by moving the slider all the way to the left.

It already is at 0%. But the issue still persists sadly :/
Spikee1975 Nov 6, 2023 @ 5:05pm 
Dump that mod. It might be outdated.

Also be careful with traffic mods, Jazzycat's are known to break the game.
Doing Stuff Nov 7, 2023 @ 2:33am 
Originally posted by Spikee1975:
Dump that mod. It might be outdated.

Also be careful with traffic mods, Jazzycat's are known to break the game.

I´m pretty sure that mod is totally fine since a lot of people use it and it´s the most commonly used one. Also it´s being officially used on TruckersMP
fresh_k0_lesh Nov 7, 2023 @ 4:02am 
Originally posted by Spikee1975:
...Jazzycat's mods are known to break the game.
Quite opposite.
Madkine Nov 7, 2023 @ 4:10am 
A recent (if not current) version of jazzcats AI pack had bad definitions in it and did cause crashes.
Doing Stuff Nov 7, 2023 @ 4:22am 
That may be the case but I am not using any traffic mod packs, nor experiencing any crashes :)

My issue is with a car mod that is drivable yourself. The "scout". The steering is extremely weird for me, while I cant find any other people having issues with it. Even though the mod is widely used.

Originally posted by Madkine:
A recent (if not current) version of jazzcats AI pack had bad definitions in it and did cause crashes.
Wolfpig Nov 7, 2023 @ 4:49am 
Originally posted by Doing Stuff:

My issue is with a car mod that is drivable yourself. The "scout". The steering is extremely weird for me, while I cant find any other people having issues with it. Even though the mod is widely used.

Is that not normal?

Car mods all use the same handling as the trucks ingame, and as those cars drive way faster then the trucks, the steering at higher speeds gets more bad.


So which would lead to the question for your initial Problem.... how fast do you get faster and what speed do you have when that happens?
Last edited by Wolfpig; Nov 7, 2023 @ 4:51am
Doing Stuff Nov 7, 2023 @ 5:34am 
Originally posted by Wolfpig:
Originally posted by Doing Stuff:

My issue is with a car mod that is drivable yourself. The "scout". The steering is extremely weird for me, while I cant find any other people having issues with it. Even though the mod is widely used.

Is that not normal?

Car mods all use the same handling as the trucks ingame, and as those cars drive way faster then the trucks, the steering at higher speeds gets more bad.


So which would lead to the question for your initial Problem.... how fast do you get faster and what speed do you have when that happens?


It doesnt matter really what speed im going. It goes all the way from 20-300M/H

I think it got this bad after 1.46. Before that it felt pretty decent as long as you´re not lightspeed.
fresh_k0_lesh Nov 7, 2023 @ 6:05am 
Originally posted by Madkine:
A recent (if not current) version of jazzcats AI pack had bad definitions in it and did cause crashes.
IDK for lastest versions, I dont have lastset ones, I do have all map DLCs and not having any crashes even with older versions. Yes there may be some warnings/errors, but not a single crash. I also use Maniacs/Jazzy mods combo, and no issues.
Barthct May 3 @ 9:48am 
I also have this issue that my g29 ffb pull heavy to the left or right when driving mod car (W447 V class). I have a solution for this.

Short answer: the mod car is either front wheel drive (FWD) or all wheel drive (AWD), you need to disable the first axle's power in def/vehicle/truck/mod_car_folder/chassis/xxx.sii.

Long answer: I have been tested this issue for a while, including disable or adjusting the drive shaft torque, not working. Then I notice that this issue happen mostly when I have some angle of turn (that the wheel move out of center position where FFB start to give me feed back) and when engine have power output (especially heavy acceleration). I realize that non of those vanilla truck have powered steering axle (front axle). Then I guess this could be the problem of 'torque steering' for FWD cars. Then I went to def/vehicle/truck/mod_car_folder/chassis/xxx.sii and set

powered_axle[0]: true
powered_axle[1]: true
to

powered_axle[0]: false
powered_axle[1]: true

This essentially turn the mod car from a AWD to RWD (disable the power of first axle), and problem solved. (I have test this for W222 S400d and W447 V-class mod, but all moded car should have the *.sii file under chassis folder)

I guess the game is not handle powered steering axle (front) properly.
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