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The use of SiSL's Mega Pack from the workshop could give Scs a lot more than they bargained for and they are blindly allowing the use of such content, it is highly unlikely that the creator obtained a licence for any of the 400+ objects in the mod, the use of the ipad look alike running windows or the star wars figures and also the despicable me content...... the next few months could be interesting.
I do agree with your point that the use of real world company identities certainly does make the product more attrractive but who is really actually profitting here? It seems that the direct benefactor is the companies who are indirectly receiving free advertising from these user created mods. I could see a company taking issue if they felt that their logos were being used in an inappropriate manner or if someone was suggesting that the game was officially endorsed by them.
As an example I recently noticed a DHL truck had been pulled over by cops while driving through Poland (was using ProMod). I thought that was amusing considering I have found them a very reliable and speedy serice (use them often in my job) but if someone from the company saw that you would like to hope they saw the funny side too and didn't get their knickers in a twist thinking that the game was somehow suggesting that DHL trucks don't deliver on time because they are pulled over often. ;)
Lets face it there are tons of user created mods out there for various games. Xcom 2 has Star Wars and Halo gear and to be honest it probably isn't worth the companies time to make a big deal about it as long as no serious profit is being made. Of course I do remember a particular Halo mod for C&C Conquer Generals getting shut down because at the time it would have rivalled the soon to be released Halo Wars (I think that was the game). So yes it certainly does happen but there are usually reasons for it.
You would hope that these companies adopt a certain amount of common sense and realise the benefit the mods bring them and that is probably why it continues relatively unchallenged. I recently watched a YouTube video by Squirrel and he mentioned that when these corporate logos are used in movies the companies bend over backwards to get their name out there but when it goes to games they are nowhere near as forthcoming and if a game company want to get these companies to support them it usually is a long drawn out process that typically ends in a "No".
The suggestion was also made that a lot of these established companies simply don't see the benefits of games as an effective advertising medium so are reluctant to support them which is definitely a shame because I personally think they add far more realism to certain games when they are included.
Right I'm going back to watching the Pepsi truck speeding down the autobahn again. ;)
Now as an XCOM 2 fan, I became concerned by so many modders ripping audio files from other games and from movies to provide voice pack mods--that's when the issue grabbed my attention. I think it's a shame that corporations are so protective of their trademarks in environments in which they don't compete (Coca Cola The Game anyone, anyone?) but it's the world we live in.
I'm of the opinion that mods like SiSL's greater improve the feel of the game, and would love to pass by branded freight loads in the game. It's free advertising for Coke, right? But they won't see it that way, in the long term, not when they can obtain guaranteed return on their trademark through licencing and then get the in-game advertising (having been paid for the privilege).
It's not the mods or the modders actions themselves that matters but the availability of them on a site of commerce for Valve and, in this instance, SCS. We all know how Valve feels about not-free Source or Half Life mods in the Steam store, don't we?
Another question is whether there is qualitative a difference between a modder putting a Coca Cola logo on a trailer and putting a Fallout 4 helmet on a dashboard, or even a difference between putting a Coke logo on a trailer and a Coke can on the dashboard. I would suggest that the Fallout 4 helmet certainly is different but I would have to go away and think hard about exactly why I feel that way.
Since main concern of this very topic is based on my mod, oh well, we are accepting the fact we are no where affiliated with game company or Valve itself and entirely responsible for our content.
Let the companies concerned have their advertisement in the game have at me if they want to get their stuff removed, I can easily remove their advertisement and let the competitors have it ;)
Considering there is no profit in this other than people enjoying their ride giving posting a thank you note, that would lead to question of What are mods for... Beyond that if there was real concern, Valve could clean Gary's mod Workshop first ;)
Posting this topic was really an attempt to get a response from SCS and if possible Valve, given that it's the latter's platform that is making your content available.
Personally I don't like Fallout yet, helmet was there on a player request ;) I can easily remove everything or change brands on it, but then nobody will feel it like real...
On the other hand as I said, companies who does not like to be seen freely on a video game that people spends hours and hours, I can easily remove their ads.
Correction: my Wally bobblehead = your Wally bobblehead (credit where credit is due). (Erm... Disney's Wally bobblehead, too???