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What I should have written
I purchased a 5 axel extendable LOWBED to be able to transport all the cargo which is loaded on a lowbed.
Here's a series of screenshots explaining the issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2977638837
https://steamcommunity.com/sharedfiles/filedetails/?id=2977638913
https://steamcommunity.com/sharedfiles/filedetails/?id=2977638996
https://steamcommunity.com/sharedfiles/filedetails/?id=2977639118
https://steamcommunity.com/sharedfiles/filedetails/?id=2977639236
https://steamcommunity.com/sharedfiles/filedetails/?id=2977639342
https://steamcommunity.com/sharedfiles/filedetails/?id=2977639388
Remember that other players can also see and take the same external contracts that you can see.
So a possible reason could be that another player grabs the excavator while away from that market to browse around for other things in the menus.
[edit]
This make no sense
https://steamcommunity.com/sharedfiles/filedetails/?id=2977654769
Although I can load the excavator on my 4+ lowbed, why can't I load the same excavator and why isn't the first excavator in this list?
https://steamcommunity.com/sharedfiles/filedetails/?id=2977654694
Still not sure why the two single player excavators aren't the same for my own trailer.
I do WoTR contracts because of the statistics but recently I regret putting so much time and effort into it since I've noticed quite a few bugs with WoTR contracts and how the game handle things differently. Seeing that SCS recently added similar statistics for the single player cargo I don't really see a point in continuing to do WoTR contracts.
When it comes to the Cargo Market no one really knows _exactly_ how it works but one of the random factors that plays into which jobs you see is the trailer you have attached. Those jobs are generated from a series of (up to) ten seeds and based on a lot of playing around I did not long after ownable trailers were first introduced, those seeds feed a series of random number generator controlled selections which generate different jobs for different trailer types probably something like:
for each source depot
determine number of seeds to use
for each seed
select an urgency
select a distance range
select a cargo
select a target depot
I experimented a lot across the different trailer types available at the time, but that was before lowbeds and lowboys and I did not try with different axle configurations. What I saw was that a given source depot might generate zero, four or ten jobs for each trailer type (although there were some variations) and that those jobs (if generated from a given seed) would always have the same urgency and distance range but that often the cargo and target depot were different.
I also discovered that some trailers seemed to get the same jobs (eg. a dry van with a side door and a dry van with a moving floor were identical and matched the equivalent Krone) whilst others did not (dry van, insulated and reefer all generated different lists).
Bugs or quirks? Any particular examples?
For me there are two main reasons - variety of jobs (and therefore variety of destinations) from any given location and the fact that they make it possible to choose to drive mostly in daylight (by double sleeping every second duty cycle)
You probably know more than the actual SCS designers how the game logic works when put to practical tests.
Your conclusions are like if you read the actual code, I'm impressed!
anyways...
If the Cargo Market (single player) is generated from what type of trailer you have attached that would explain why I got a different company and destination for my 4 axel lowbed.
The Cargo Market excavator is on a 3 axel lowbed.
For WoTR my latest issue is this
https://steamcommunity.com/app/270880/discussions/0/3819658451363509905/#c3819658451364340170
WoTR contracts compared to Cargo Market with your own trailer differ on how time is spent loading and unloading cargo.
There are other things which bothers me with WoTR contracts, some I have posted but since the forum history doesn't go as far back and trying to search for stuff isn't easy on Steam.
At times I also get deterred from posting my findings here on the Steam forums as well as on the SCS forums.
Yes now when you mention it, sleeping will be a huge issue for me. :[
I didn't think of this, it's been years since I did a regular singel player cargo. (the special transport not counted) and I'm not sure about the cargo but it's easier to see which cargo is available at a specific time as you can see an overview or select locations which you can't do with WoTR contracts(only the direct vicinity circle or closest town you've selected)
When my driver get sleepy and the timer is nearing 0 and I stop to rest I console the time to 22:00 (i.e. skip time) so I always drive during daylight because the performance of ETS2 and ATS especially just dies on me when driving around during early morning, late evening and night time. (but that's another topic)