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currency_code[]: "USD"
currency_ratio[]: 0.927
currency_sign1[]: ""
currency_sign2[]: "$"
currency_sign3[]: ""
Then go into your game's mod folder create the folder structure "Mod Name/def/" and place the new economy_data.sii file in the def folder. Done.
Bare in mind you should update the mod with every main game update to make sure other data is up to date in the file.
Well, maybe the op doesn't like the Euro dollar sign.
But does it change the green icon at toll gates and gas stations?
Is it somehow possible that the exchange value gets updated in "real time" (on game start for example)?