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Very huge improvements are unlikely as more recent areas have more assets in them thus needing more computing power. So the actual solution is to not have a PC from 10 years ago.
The one thing that has held true since I started playing games on a ZX81 in the early Eighties is you can never keep up with the hardware requirements of games. Developers will push the limits all the time, otherwise we would still be on 8-bit 256 colour GFX.
Home PC's, business PC's, laptops, even "gaming" laptops, are all under-powered and under-perform when playing games, any games, not just fps-hungry first person shooters or on-line multi-player games.
As Wolfgang mentions, SCS have complete control over their game engine and have constantly updated over the years, and they intend to make a big change with DX12 in the (hopefully) near future, rendering older hardware even more out-dated and possibly unable to run the games at all. Such is progress.
I have heard that changing the Steam Store page specs for ETS2 is not straightforward for SCS, I have no idea if this is true, but I would hope for an update to the minimum and recommended specs if and when the DX12 update materialises.
The forums will be probably be very busy that week!
It is like comparing a boat and a car. Both get you forward but as to how they are completely different. The boat engine won't be great for a car and vice versa.
Not to mention that those with obsolete hardware already got unhappy in 2019 when DX9 got dropped. Though their hardware is being outperformed by cheap office laptops.
And then there are mods. Yes, they will affect the performance of the game negatively. How negatively is depending on what the mod does and how well it is made. E.g. a truck mod with a ton of polygons (the triangles that make up a model) will have a huge negative impact on performance.
But generally the issue is with what people expect their hardware "is able to" (more "supposed"). The simple thing is: Back down your settings until you have the performance you want.
The game is still running mainly on a single core (though mulitcore support is being worked on) which is currently the limitation #1. Implementing multicore support isn't that easy but many seem to think it is just doing this:
But as long as those with issues aren't stating their hardware specs, mods etc. it is nothing more than "You have an issue and aren't saying anything that might help identify a possible cause? Cool. What do you expect us to do?" situation.
TL;DR: You can not compare two vastly different games with each other as this doesn't work. Making things work better isn't as easy as many think it is and as long as those with issues aren't giving enough information to see where the issue might be, no one can do anything about it.
The problem is trying running it on a potato.
Kudos for the developers for continuously updating existing maps for everyone.
Performance hits due to the additions are relatively small, and well, it has been over a decade since it was released, most gamers would already have upgraded their devices by now.
The specs requirements should definitely be updated, I am pretty sure the base game is over 12 GB in space by now lol. However, trying to run anything using minimum specs or similar is usually a bad idea.
As far as minimum specs go the consensus is more in that direction:
CPU: Modern quad core CPU with at least 3.8GHz boost clock
RAM: 12GB
GPU: GTX1050 or higher
Storage: SSD