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OpenGL, well it's slower, some textures don't work properly, so yeah, unless you have a) Linux b) serious problems using DirectX just use DirectX.
DX10 and 11 are much better, as they can perform things on hardware, while all OpenGL is software based. Can't remember what exactly, but stuff like HDR. It's 2 in the morning. Can't expect to remember everything!
That is the biggest misrepresentation i have ever read about OpenGL.
OpenGL is not a software, it is standard and a specification. No Software is made by the ARB Board at all. It is a board consisting out of members of NVIDIA, AMD, Microsoft and many others. All they do is shell out a specification, which consists only of text. The implementation is done by Operating System Manufacturers and Graphic Card Vendors. Microsoft only supports OpenGL up to 1.1. Everything else up to OpenGL 4.5 is delivered by your graphic card driver. And no, OpenGL is well capable of Hardware Acceleration and is the leading Graphics Library in the real world industry and especially at a scientific level for simulations. It is far less common in the gaming world than in the industry, btw, although gaming is finally catching up with this technology due to Linux and Mac finally being a thing. The fact that it is implemented at driver level, makes it actually far more efficient than DirectX, which has a much bigger overhead than OpenGL.
OpenGL can do everything DirectX can do. You just need to know how.
Specification:
http://www.opengl.org/registry/#apispecs
This is what I was thinking. While reading the above comments I was like "I don't remember OpenGL being used for anything like that" (Back in day)
OpenGL causes my game to crash for some reason ..