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Bir çeviri sorunu bildirin
Also, why release a game for a console when the lifespan of a console generation is about half of the current lifespan of the game?
And consoles are technically inferior to PCs, lots of limitations all over.
on consoles, and the latest ones are more than powerful enough.
exactly....i recently got an ROG Scar 15 (2022) which cost me like $2850 for i9 - 12900 H, 3070ti, 32 gb RAM (GDDR6). Where the ps5 costing less than half of that can run this game easily. we have to realise not everbody can afford a top tier PC or laptop.
The next problem is that the game doesn't have full controller support but only partial controller support which means that in order to use all the functions you need a keyboard. Console games generally rely on games having full controller support in order to be played.
Also: Making bug reports. While on PC for this you need to make changes to the config file (to get the coordinates) and provide the coordinates (which are in the bugs.txt file) and the game.log file (plus the game.crash file if the game crashed) with a screenshot of the bug and bring this together as a bug report on the SCS Forum to be accepted as a bug (if it is a vanilla profile) you pretty much can not do this on consoles. You don't have access to any of the needed files (config.cfg, bugs.txt, game.log file, game.crash file) which makes reporting bugs massively more difficult as you get no coordinates and no indication whether the bug happened on a vanilla profile or not (and also no crash report if the game crashed) so fixing bugs there will just be time consuming.
And finally: The lifespan of a console generation. As I already stated, the average lifespan of a console generation is about half (4-5 years) of the age of the game (nearly 10 years). That means at some point that support for the older consoles needs to be dropped and those players will very likely have to buy the game plus DLCs again on the new console. That is a pretty big investment for the players and not really something everyone wants.
Bobby, that's why console games cost more than PC games in general, console players are used to it, don't worry for developpers, it's always the consumers that pay in the end.
I’ve had the experience of both; PCs for 32 years and consoles since the PS2 to the PS3. I’ve upgraded my pc 3 times in 12 years and lost 2 PS3s and have one left that still plays my PS3 games in 3D. I lost my game saves -years- on the PS3 when it YLOD. There was no cloud then as you had to pay for PS plus (I think it was called)
My original Xbox and PS2 still play fine - when I have a retro moment. But I wouldn't ever go back to consoles with their pathetic small HDD and expensive games and the absolute hands tied behind your back lack of being able to work on them and upgrade them.
I have 5TB of HDD space for games on my PC and a Samsung EVO 850 256GB dedicated for my OS. Like I said, decades of experience.
The PCs is hands down, the cheapest multimedia platform invented. You can do anything and build them from nothing - which I’ve done about 5-6 times.
Of course, it boils down to experience and PC knowledge. I’ve worked on PCs since Win95 when it most certainly wasn’t the easy ‘plug ‘n’ play’ days of WinXP forwards.
So if people haven’t worked on PCs comfortably, then it’s only natural to stay with consoles. And a good bank balance!