Euro Truck Simulator 2

Euro Truck Simulator 2

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Alex Jun 7, 2022 @ 3:24am
Should SCS make car simulators for Europe and America the same way they do for the truck simulators?
I know a lot of people are going to mention one of two things:
1. City Car Driving
2. Car mods for Truck Simulators

While these are both options, they both have disadvantages. City Car Driving is a pretty okay game and all, but it has its flaws and it in some ways is starting to show its age. It also lacks certain features such as cruise control and the like. The handling also feels kind of weird in some ways, and in my experience even kind of detached. You also have the choice between two maps, which are quite small and drastically less detailed in comparison to the huge open maps that make up the Truck Simulators. Especially with the way the majority of said maps are designed, making you feel rather "boxed" in.

While mods for Euro and American Truck Simulator exist, they're also heavily flawed. One of the major drawbacks is simply that truck physics do not work very well for a small car. They're top-heavy and handle like driving a barge. Most of the time, anyways. The game simply wasn't designed with cars in mind. Not to mention a lot of things can break easily in other gameplay aspects too, such as the overall gameplay itself as well as the UI and controls. Even almost a decade later of modding, many issues still persist.

ETS and ATS are amazing games and they also look amazing as well. There's this overall charm SCS has with their games in this aspect. And it's made me wonder what it'd be like if SCS actually made a regular car simulator that was actually designed from the ground up. Proper car physics and gameplay elements that make proper sense.

Then there's the multiplayer aspect too, of course.

I don't know. SCS has mainly focused on truck simulators over the past couple decades. Their most notable series being the 18 Wheels of Steel series. And I always thought it'd be interesting to have a regular car driving simulator that is made with SCS's charm.
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Showing 1-15 of 25 comments
🐺Blue Wolf Jun 7, 2022 @ 3:43am 
Other than just randomly driving around....what would the actual point be to such a game?

In ETS2/ATS you go from A to B to deliver a load.

Could see something like a car driving game working if it's a taxi/uber. Small van delivery (Amazon) to households.

For a driving sim, IMO modded GTAV (after completing the main story) would be hard to beat.
Originally posted by Veles:
Other than just randomly driving around....what would the actual point be to such a game?

In ETS2/ATS you go from A to B to deliver a load.

Could see something like a car driving game working if it's a taxi/uber. Small van delivery (Amazon) to households.

For a driving sim, IMO modded GTAV (after completing the main story) would be hard to beat.

In terms of simulation features, BeamNG is probably the best and most realistic for random driving. Also has a strong modding presence just like the SCS games and GTA5. However, without mods BeamNG does lack a single open world map as large as GTA5. And GTA5 has other things. I'd say GTA5 for roleplay and being able to do more than just driving, but if you want realistic simulation, BeamNG is the way to go.
RGH Jun 7, 2022 @ 5:57am 
A bus dlc would be nice, the bus stops are already there.
🐺Blue Wolf Jun 7, 2022 @ 6:10am 
Originally posted by Jay:
Originally posted by RGH:
A bus dlc would be nice, the bus stops are already there.

they also have the licenses so yeah, bus is a must for sure
How/when did SCS get licenses for buses? You're not thinking of Bus Simulator are you?
Ghutra.ar Jun 8, 2022 @ 10:26pm 
Originally posted by Veles:
Originally posted by Jay:

they also have the licenses so yeah, bus is a must for sure
How/when did SCS get licenses for buses? You're not thinking of Bus Simulator are you?
https://blog.scssoft.com/2013/02/a-coach-bus.html
https://blog.scssoft.com/2013/03/stuff-we-are-working-on-too.html
luZk Jun 8, 2022 @ 11:08pm 
They should add an escort vehicle to the game at least(pilot car), for use in immersive convoy gameplay and random exploring.
Last edited by luZk; Jun 8, 2022 @ 11:09pm
Goedzooi Jun 9, 2022 @ 12:18am 
Originally posted by RGH:
A bus dlc would be nice, the bus stops are already there.

I've been wondering why those were in the game.
MirkoC407 Jun 9, 2022 @ 1:04am 
Originally posted by Ghutra.ar:
Originally posted by Veles:
How/when did SCS get licenses for buses? You're not thinking of Bus Simulator are you?
https://blog.scssoft.com/2013/02/a-coach-bus.html
https://blog.scssoft.com/2013/03/stuff-we-are-working-on-too.html
Where does it say they have a license? The second one just tells the opposite in the shape of a disclaimer. That stuff is 9 years old. Back then the game still had fake brand real trucks. SCS learnt their lesseons on licensing since then. Today they would not even think of posting that in order not to make license discussions even more difficult.
metpei Jun 9, 2022 @ 3:42am 
I'll say no to SCS car game, because SCS is only developer that can do proper trucking games!!!
But if Bus dlc(s) is coming to ETS2, I would buy them with smile on my face:lunar2019grinningpig:
luZk Jun 9, 2022 @ 3:56am 
Originally posted by metpei:
I'll say no to SCS car game, because SCS is only developer that can do proper trucking games!!!
But if Bus dlc(s) is coming to ETS2, I would buy them with smile on my face:lunar2019grinningpig:

How about vans and taxis? Beeing able to drive 120kmh most places in europe on highway and in some places autobahn with no limit?
metpei Jun 9, 2022 @ 4:19am 
Originally posted by luZk:
How about vans and taxis? Beeing able to drive 120kmh most places in europe on highway and in some places autobahn with no limit?
Game has good truck physics that suits on buses too. Adding cars/vans would need to physicsengine recreation(?)
luZk Jun 9, 2022 @ 5:04am 
Originally posted by metpei:
Originally posted by luZk:
How about vans and taxis? Beeing able to drive 120kmh most places in europe on highway and in some places autobahn with no limit?
Game has good truck physics that suits on buses too. Adding cars/vans would need to physicsengine recreation(?)

Yeah they would have to create new ones for both I guess.
hackintoshchap Jun 9, 2022 @ 5:45am 
The problem with either adding cars to the existing game or creating a new game is having things to do in the game with cars.

At present there is a huge map for both games, but what do you want to be able to do, because just driving doesn't hold anyone's interest for more than a handful of hours before they get bored and move on to a different game.

This has been an issue for years with a small number of car mod users - they don't stick around and the mods don't get a proper update. Most handle like trucks and are not fun to drive either.
James Jun 11, 2022 @ 4:06am 
TDU(1) was just about driving around with friends (after career) and making up your own "game". It was huge & fun.

There is nothing like it today and a "cargame" a la SCS could fill that gap - with all essential game mechanics already in place (wheel/gear/pedal support, day/night/lights/indicators, fuel and damage systems, convoy (mp), voicechat etc, etc.

Major obstacle could be brands and licencing if going with real brands + how to implement some kind of meaningful economy/credit system that suits such a playground.
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Date Posted: Jun 7, 2022 @ 3:24am
Posts: 25