Euro Truck Simulator 2

Euro Truck Simulator 2

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XBGxmer May 2, 2022 @ 3:35pm
Save editing question
Hey.
I just wondered, is it possible to save edit a truck so you can raise the hp (to 750hp) but keep the original truck engine?
E.g: Have the DAF XG+ engine SOUND but have the Volvo FH16 HP.
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Showing 1-8 of 8 comments
Sandhill May 2, 2022 @ 3:53pm 
If you can access the truck's file you can set the torque to whatever value pleases you. The horsepower value is just a number that is displayed in the showroom, it has no effect on truck performance.
The Pitts May 3, 2022 @ 12:20am 
The only information held in the save game data about an engine (other than its refund value) is the fully qualified name of the associated data file. Thus would you need to create a mod with a replacement file for the engine concerned, tweaking whatever parameters float your boat. If you gave it the same name as the original you would not even need to edit the save but you would have the possibility of needing to update the file to cater for future game changes. Instead you could save it under a unique name and then edit the save to use that file instead of the original.
Khoren May 3, 2022 @ 2:12am 
Since the Fmod update the engine sounds are bound to the engine and cant be swapped around anymore.
room217au May 3, 2022 @ 6:35am 
Originally posted by Khoren:
Since the Fmod update the engine sounds are bound to the engine and cant be swapped around anymore.
Are you suggesting that pre-Fmod you could edit a save file to edit engines?
Ryu May 3, 2022 @ 7:11am 
Wouldn't the simple option be to mod the engine sound instead of trying to alter the save file?


Originally posted by Khoren:
Since the Fmod update the engine sounds are bound to the engine and cant be swapped around anymore.

If this were true, there wouldn't be any engine sound mods after FMOD was introduced. ;)
Last edited by Ryu; May 3, 2022 @ 9:53am
Khoren May 3, 2022 @ 8:55am 
Originally posted by ~{DCMT}~ Ryu:
Wouldn't the simple option be to mod the engine sound instead of trying to alter the save file?


Originally posted by Khoren:
Since the Fmod update the engine sounds are bound to the engine and cant be swapped around anymore.

If this were true, there wouldn't be any engine sound mods after FMOD was introduced. ;)
The question was about save editing, not modding.
Last edited by Khoren; May 3, 2022 @ 8:58am
Khoren May 3, 2022 @ 9:00am 
Originally posted by room217au:
Originally posted by Khoren:
Since the Fmod update the engine sounds are bound to the engine and cant be swapped around anymore.
Are you suggesting that pre-Fmod you could edit a save file to edit engines?

Pre fmod you could seperately swap the engine sounds without changing the engine itself.

Ive done that plenty of times, because I wanted different sounds than the Scania 730hp stock sounds.

Sadly with fmod it changed and the trucks had the Scania sounds again due to the Scania engines.
Ryu May 3, 2022 @ 10:01am 
Originally posted by Khoren:
Originally posted by ~{DCMT}~ Ryu:
Wouldn't the simple option be to mod the engine sound instead of trying to alter the save file?




If this were true, there wouldn't be any engine sound mods after FMOD was introduced. ;)
The question was about save editing, not modding.

True, however, changing sounds and things like that has never been a "save edit" kind of operation because you can mod those things without tampering with a save file.

Additionally, I had at first thought OP wanted engine sounds changed, but now read correctly that they want increased HP, not sound from another engine. This again, is a mod thing and nothing that requires tinkering with a save file.

The question was about making a change to the engine and perhaps OP was using the terminology they thought was appropriate. And since they were wanting to change HP, not sound, the whole topic regarding FMOD is moot. :P
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Date Posted: May 2, 2022 @ 3:35pm
Posts: 8