Euro Truck Simulator 2

Euro Truck Simulator 2

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tripecac Jan 12, 2022 @ 10:40am
Super Ultrawide Monitor (e.g., Odyssey G9) - How well does it work with ETS2?
I'm considering getting an ultrawide monitor (Odyssey G9) to increase immersion in ETS2 (and other games like Flight Simulator, Assassin's Creed, and other open-world titles).

Does anyone have experience with a G9 or another super-ultrawide monitor (5120 x 1440)?

In ETS2, does it let you set your FOV wide enough to not need to turn the view left and right after [most] intersections? Does it eliminate the need for TrackIR?

Also, how's the performance? Did you have to dial down any settings to get good frame rates? What GPU are you using?

(I've got an RTX 3070 and I'm concerned that it won't get good FPS at that resolution. Of course, any GPU better than a 3070 is crazy expensive right now.)
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Showing 1-15 of 26 comments
luZk Jan 12, 2022 @ 4:36pm 
I have experience with a G5, 3440x1400 and anything abour 85 degrees looks wierd(warped, fisheyed), I play at 75 degrees, but 80 is doable.

Also I play on a i9 10850k with a tuf 3070 scaled 200% in 100 fps. When I go 400% scale my gfx card sounds like a jet and the fps is fluctuating around 55-75 fps.

https://steamcommunity.com/sharedfiles/filedetails/?id=2569066633
tripecac Jan 12, 2022 @ 7:23pm 
Would a 3080 help?
tripecac Feb 11, 2022 @ 11:28am 
I ended up getting a 32:9 monitor first; a new PC will follow in a week or so. I've had a couple weeks now with the 32:9, and have used it for ETS2 for 3 or 4 drives.

Performance wise, I've very impressed. Since it has double the pixels of my 1440p monitor, it naturally puts more strain on my 3070 (and possibly the CPU). However, for ETS2 all I had to do was disable SSAO and can get 60 fps 95% of the time. In a couple of cities it dropped to 30fps (I'm using V-sync) but that only lasted a few seconds. Overall, it felt just as smooth and detailed as my 1440p monitor, but with a much wider periphery.

However, there is noticeable "fish eye" effect. Objects (e.g., cars) on the left and right seem "stretched". This distortion is not unique to ETS2; Flight Simulator has the same issue.

You can reduce some of the distortion by reducing the Field of View. In ETS2 this means pushing the seat "forward". This means you can see less on the left and right, but overall objects look less "stretched". In Flight Simulator you can do the same thing by changing one of the zoom sliders.

There are multimon.cfg hacks to simulate a 3 monitor setup on the ultrawide. I tried this. It helps reduce some of the stretching, but performance was worse, and whenever I looked left/right (which was still necessary at intersections) , the view looked "bent" at the point where two virtual monitors intersected. It just looked too weird, so I revered to the "normal" ultrawide view.

I hope someone (SCS perhaps) finds a way to reduce the stretching properly without simulating a 3 monitor setup.
Sandhill Feb 11, 2022 @ 12:09pm 
I jst have a 27" 1440, so no experience with this, but curious...who knows what the future will bring :lunar2019smilingpig:
For any given screen size and eyeball to screen distance there is a "proper" FOV which should eliminate fisheye and give the correct sense of speed. For my 16x9 at my viewing distance this calculates to about 67 degrees. I don't know how it works out for ultra wides. What is the actual diagonal measure of your screen (I'd assume straight line, not along the curve) ?
How far are your eyes from the screen?
tripecac Feb 12, 2022 @ 7:35am 
It's a 49" curved monitor. I'm guessing if you draw a diagonal line from one corner to another through space (not following the curve) it's around 47-48". When I have the wheel in front of me, I'm about 36 inches from it.
Sandhill Feb 12, 2022 @ 2:31pm 
Using iRacing's calculator, assuming a 46 inch width to the monitor (sorry, it was not a diagonal that they wanted), 1/2 inch bezel and R 1000 they suggest 74 degrees if your eyes are 36" from the center of the monitor. 76 degrees at 35 inches, 78 degrees at 34 inches, so that might be something to consider.
Silverbiker Feb 13, 2022 @ 6:37am 
ETS2 on a G9
https://www.youtube.com/watch?v=K8N3fAR7Cpw
Personally not for me.
It looks wrong.
I am happy with my LG34 21x9 curved UWD HDR and 80deg viewing in cab

https://steamcommunity.com/sharedfiles/filedetails/?id=2752512654

Same monitor with 180deg FOV
https://steamcommunity.com/sharedfiles/filedetails/?id=2752512682
Last edited by Silverbiker; Feb 14, 2022 @ 8:39am
Sandhill Feb 13, 2022 @ 9:01am 
Originally posted by Silverbiker:
ETS2 on a G9
https://www.youtube.com/watch?v=K8N3fAR7Cpw
Personally not for me.
It looks wrong.
I am happy with my LG34 UWD HDR and 80deg https://steamcommunity.com/sharedfiles/filedetails/?id=2752512654

Same monitor with 180deg FOV
https://steamcommunity.com/sharedfiles/filedetails/?id=2752512682
The FOV on the Odyssey G9 looks absurd.
MixedupJim Feb 13, 2022 @ 10:17am 
Works great on my G9. As mentioned you just have to be careful with your FoV. Don't over do it as even with 32:9 the monitor still gives less than 90 degrees FoV
Sandhill Feb 13, 2022 @ 10:24am 
Originally posted by MixedupJim:
Works great on my G9. As mentioned you just have to be careful with your FoV. Don't over do it as even with 32:9 the monitor still gives less than 90 degrees FoV
As observed in my post above proper FOV varies with eye to screen distance, as always correct FOV increases as you get closer to the screen. I think you'd be at about 22" to get 90 degrees.
Karlia (Banned) Feb 13, 2022 @ 10:35am 
Originally posted by Silverbiker:
ETS2 on a G9
https://www.youtube.com/watch?v=K8N3fAR7Cpw
Personally not for me.
It looks wrong.
That looks like the operator has configured the monitor to use multimon , that would anoyt the ...... out of me lol.
FOV of 59 for me on my 34" Ultrawaide with head tracking.
tripecac Feb 13, 2022 @ 11:42am 
The stretching is also there in Forza Horizon 3 and Elder Scrolls Online. In ESO it is distracting, and it's weird to have UI elements far left and far right, so I ended up switching ESO back to a window. Forza Horizon 3 lets us limit the left/right distance of the UI, so it's far more comfortable to play ultrawide in that.

In Flight Simulator I'm used to it now. I can just pretend that any distortion on the left/right is due to the glass in the cockpit windows. :)

For ETS2, though, I still find myself wanting to see more on the left and right. Moving the seat back (to 90 or 100 degrees) lets me see more, but the stretching is really bad and the wheel looks tiny. Lowering the FOV to 50 or 60 degrees reduces the distortion but forces me to look left and right a lot, and it sort of defeats the purpose of Ultrawide. 70 to 80 sees the sweet spot; I can see some stuff on the left and right, and although it looks stretched, it's not *too* bad.

I just wish there were a way to get ETS2 to compact stuff on the left/right. Somehow. Is there a simple formula for doing so, or do the projection calculations need to be rewritten?

Do *any* 3D games handle ultrawide perfectly, with no stretching on the left/right?
MixedupJim Feb 13, 2022 @ 12:49pm 
Originally posted by Sandhill:
As observed in my post above proper FOV varies with eye to screen distance, as always correct FOV increases as you get closer to the screen. I think you'd be at about 22" to get 90 degrees.

It does, to an extent, but your monitor isn't a "real world" window - it's a flat plane, so while sitting closer increases your FoV in the real world this doesn't translate well into the game and doesn't fix fish-eye lens effect which is why you can't go much over 80 degrees without seeing it in most games no matter what screen size you have which is somewhat annoying :steamfacepalm:.

I've always wondered if some tech from VR could be used to fix the fish-eye issue as the VIVE PRO 2 has a FoV of 110 degrees and the fish-eye is not there.
tripecac Feb 13, 2022 @ 1:23pm 
In order to see oncoming cross-traffic at an intersection, we'd need closer to 180 degrees. So, even if we crank up the FOV to "absurd" amounts like 100 degrees, we still need another 80 (or so) degrees to see left/right.

I'm guessing that even if ETS were to compress the left/right sides, it would still look "weird" when we pan or turn.

Therefore, I'm wondering what is the best way to turn the viewpoint left/right on ultrawide monitors (ideally, with wheels):

a) head/eye tracking (I have TrackIR)
b) [smooth] Look Left/Right (done via buttons on wheel)
c) [instant] Look Interior Left/Right
d) mouse

Which do you use?
MixedupJim Feb 13, 2022 @ 1:32pm 
I used to have trackIR - probably the best solution. But I'm having surprising success just using an Xbox Pad!
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Date Posted: Jan 12, 2022 @ 10:40am
Posts: 26