Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But like irl, it costs money to train a beginner, and that sounds like maybe what you're experiencing.
The easiest way in the game to train new drivers is simply to give them a truck and set their training to balanced (as @Wolgang recommends), then the rest goes on automatically, and over time the driver will become more skilled and earn more and more money for you.
But!
If you want to build your business as soon as possible, there are still some things that you might need to worry about in terms of your drivers' training and which garages you buy until the day you make so much money that you might think "I do not care if I lose a little money on a single driver or 2, what I lose on one driver, I earn so much on all the others"
The most important things in your and your drivers' training skills in long distance, High value cargo, Fragile cargo and ADR.
These 4 should be in balance.
But even though the last 2, Just-in-time are not quite as important as the first 4, they should now still not be ignored, so they should preferably not get more than 2 steps behind the first 4.
As for the garages, you should know that your employees apparently love to sail with ferries, and preferably the very long trips if they have such a ferry within their reach.
The rich player with many drivers may not care about such a thing, but for the player who is in the process of building his company and has only a few drivers, it is annoying when a driver spends many hours sitting and lazing on a long ferry ride, because he does not make money in those hours, nor does he earn exp to train him for the next step in skills.
To avoid an employee wasting time on long ferry trips, you must have knowledge of why the employees want to sail, and I will now explain and give a few examples of.
I have noticed that the drivers prefer to take jobs that in bird flight line bring them as far from home as possible while they get to drive as many km as possible.
For example, if you have all the map dlcs and place a driver with 6 skill points in the long distance in one of the Finnish garages, this driver will in most cases take a job to the southwestern corner of Iberia.
I have tried to have a driver in Toulouse only who only had 2 skill points in long distance. That driver first took a job to the islands of Sardinia and when he had returned home he took a job to Corsica. :(
Why? because these jobs will send him much further away from home than a job to a city on the mainland that is within the max 550 km that his skills otherwise allow him to.
Then I moved him to Limoges, and now he stayed on the mainland as he no longer had long ferry routes within his max 550 km range ...
- Right up until that day his long-distance skill got the 3'die step.
He celebrated this by once again taking a long ferry trip to Sardinia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2671581618
To now complete my research into drivers' behavior, I now moved him to Cardiff.
And just as I had expected, he took as his first job from there a trip to Spain:
https://steamcommunity.com/sharedfiles/filedetails/?id=2681252256
But if I now move him closer to a ferry, e.g. to Montpellier, he will no longer go out to the islands because with his 3 skill points he can now get further away from home over land than if he went out to the islands.
Also I use small garages with 3 drivers, so they wont "steal" potential hauls from each other, I dont know if its working but it seems to.
Even futher I was told when I started that self trained drivers will accept lower pay than equally skilled drivers you hire. And you should be able to test it by firing them and rehire.
First and foremost, you have to drive around the game yourself instead of reading and writing here on the forum, as your drivers are only active and make money for you during the time you drive around the game yourself.
I may be wrong, of course, but with your information about your own wealth in the game, I get the impression that for your own game you may therefore find my information uninteresting and irrelevant.
It will also be perfectly ok if I am right in my assumption, and I must then thank you for in that case confirming this excerpt from my post:
But you maybe have overlooked the detail that @Santa has begun to take an interest in the details of his finances, including employee income and expenses.
@Santa is not the first player here on the forum to have shown interest in his finances and thus the game's mini-management of the finances, and it is possible that my information about employee behavior may be interesting for such players.
Edit add:
In addition, there maybe also be other players who, like me, are interested in the mechanisms that are built into the game, although it is probably not the kind of players that are most of.
Also, to speed up the leveling process for my drivers I always rest to the max, until I get the message "this is a resting place but you're not tired" or something like that, this usually means resting three times in a row.
If you just want to drive a sim you can go it alone.
But @OP tells that he only has one employee, and he also asks how he can increase his income from this employee, which already @Wolfgang tells him, while I am writing my post with a more in-depth theory about the mechanisms that govern our employees.
When I was ready to post my post, I noticed that @Wolgang had been quicker than me to respond.
But as far as I know, there have been players before who have noticed that our employees apparently love to sail with ferries ...
But as far as I know, there has never before been anyone who has put forward a probable theory as to why our employees love to sail by ferries!
Therefore, I decided to post my post, even though @Wolfgang had already responded, on the assumption that not only @OP, but perhaps other participants here on the forum might be interested in having knowledge of this theory and the basis for future reference. the next time a player asks for advice regarding the behavior and income of his staff.
what was it you just wrote to me about pretending to be a sage?
May I allow you to perhaps even try to listen to your own advice?
There it is for sure, as I have only played ETS2 for about 3½ years and have followed here on the forum for almost as long.
In addition, I have just over 2.6 million WoT km behind me, which of course corresponds to several thousand hours of play behind me.
What was it that you just wrote about that there are more qualified and more experienced users than me?
You're as far as I know pretty new here on this forum, and that may be why you do not know that @Sandhill is no troll.
I would therefore like to inform you that @Sandhill in my eyes is a both qualified and experienced user here on the forum who has often given good advice and help to other players.
That makes them earn money faster real time but you are wasting time in game. While you are sleeping 3 times you are not earning money to your company while your staff still will lose you money during their learning phase. So while on your evening X sitting in front of the PC, you are earning more money through your employees, you are actually behind in total company money on day Y in the game statistics.
That is not what I experienced, I'm always earning while resting. Even the beginner drivers seem to earn money more often than they do empty runs with negative income, so in total it has always been a plus so far. Sure I could do more money by driving and make the stats look better, but I do not care about stats.