Euro Truck Simulator 2

Euro Truck Simulator 2

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Gregg Oct 17, 2021 @ 4:23am
VR, mirror screen is showing both eyes at once
As the title says, when I play ETS 2 in VR mode, there are shown views from both eyes at once and it creates this ugly looking split-screen effect, is there a way to disable it or set the mirror screen to show only one eye?
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Showing 1-9 of 9 comments
Bad Dan[me] Oct 17, 2021 @ 12:32pm 
If you are using a Pimax Headset, you should enable Parallel Projection in the Pimaxsoftware. For other Headsets, I don´t know, what to do.
Bad Dan[me] Oct 17, 2021 @ 12:34pm 
Oh wait a second, I misunderstood. You mean what is shown on the montior. Dont know anything about that.
Gregg Oct 18, 2021 @ 6:23am 
I am using Valve Index, and yes, I am talking about monitor
Goof Jun 19, 2024 @ 6:20am 
Originally posted by Gregg:
I am using Valve Index, and yes, I am talking about monitor
Did you ever find a fix for this?
Gregg Jun 19, 2024 @ 3:35pm 
Originally posted by Goof:
Originally posted by Gregg:
I am using Valve Index, and yes, I am talking about monitor
Did you ever find a fix for this?
I dont think I did but I am not sure about it. I guess I just gave up.
Reese Jun 19, 2024 @ 6:56pm 
Generally if you want to capture VR view, you don't record the game screen. You use a plugin or software that can capture only 1 eye. In the case of Oculus, there's a built-in Oculus Mirror app in the program files that can capture 1 eye or the other, or both, but it doesn't capture sound with it. You'd have to capture that separately.

There's a plugin for OBS Studio to capture VR Sources and that lets you select which eye and can record sound. This is my preferred way of doing it. Doing it through OBS Studio also allows you to set it up as a Virtual camera to share to Discord or whatever.

Using the built-in desktop mirror from the game increases system resource usage, hurting both VR and desktop performance.
Last edited by Reese; Jun 19, 2024 @ 6:57pm
LithiumFox Oct 30, 2024 @ 2:20pm 
Originally posted by Reese:
Generally if you want to capture VR view, you don't record the game screen. You use a plugin or software that can capture only 1 eye. In the case of Oculus, there's a built-in Oculus Mirror app in the program files that can capture 1 eye or the other, or both, but it doesn't capture sound with it. You'd have to capture that separately.

There's a plugin for OBS Studio to capture VR Sources and that lets you select which eye and can record sound. This is my preferred way of doing it. Doing it through OBS Studio also allows you to set it up as a Virtual camera to share to Discord or whatever.

Using the built-in desktop mirror from the game increases system resource usage, hurting both VR and desktop performance.
Going to be blunt: Yeah. I do.

It's often the best method because if the developers do it correctly, they can provide a wider screen and static info for the spectators. HL:Alyx is a great example of this being done correctly, and afaik, the only one that has done it correctly.

iRacing is a close second in that it offers at least a correct FOV, as if you do it via OpenVR/OpenXR capture in OBS, the available window is too small if you do one eye, and if you have a canted display, it has an odd split in the middle with 2 eyes.

on top of that, using the direct OpenXR/VR capture can increase instability as well. While there is a small performance hit from window capture, it has the most benefit overall when a game is handling it correctly that is far more beneficial for the viewer.

And I tested all sorts of methods over the course of 5 years. Game mirror is 100% preferred when it's actually handeled by the dev correctly.
Last edited by LithiumFox; Oct 30, 2024 @ 2:21pm
kk4yl4 Jan 23 @ 10:20pm 
Hey, so did you figure out how to unsplit the screen?
Gregg Jan 24 @ 12:10am 
Originally posted by kk4yl4:
Hey, so did you figure out how to unsplit the screen?

Unfortunately not, it's been a long time since I played ets 2 on VR anyway and gave up on it.
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Date Posted: Oct 17, 2021 @ 4:23am
Posts: 9