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I just do all in the game now. I have a RTX 2070 and I have it maxed out on everything, my triple monitors are only 60hz so I have vsync on and it is locked at 60 fps. I never get any stutters or any thing (only very very slight pause when it does its autosave, even though game is installed on a Samsung SSD 970 Evo Plus NVME.
Note:- I do not use any graphics mods. I only have map mods and a couple others that do not affect graphics or trucks/trailers in anyway.
Thanks.
3 monitors sounds like paradise! I'm an old flight simmer, and some people had 9 or more monitors in the older Flight Simulator versions. That's taking it a bit far, though, and they were lucky if they got 15 fps...
But I've recently gone from a 24" flat screen to a 32" curved one, and it's night and day! It's like I'm really there now, and see everything so clearly... So that's the reason for my sudden interest in this.
I do have a graphics mod for both games (made by the same guy) and some others, but they don't affect much compared to vanilla.
I get about 48 fps in 400% and 72 in 200% (monitor is 144 Hz). 48 is acceptable, but I prefer 72+ so I use 200%. However, there is a noticeable annoying difference in anti-aliasing between the two.
There should be some kind of adjustable blur-effect in the graphics settings like there is for the photo mode. That would help with the AA.
It might also have to do with how the 2 games are optimized. ATS runs fine on high settings for me, while I had to turn a few things down to med or low in ETS2 to not get occasional stutters. I do use a few mods, but use more mods in ATS2.
I suspect that since ETS2 is 4 years older, they may not have been able to optimize it as well with the newer tech. That is just my own hunch though.
That's a different type of scaling. Scaling in ETS2/ATS in this context is the size of the textures for things like road textures, dash textures, wheel textures, text. The things that you can increase the resolution of the texture(double it up for example) and get a higher-quality looking image from it. So instead of the road asphalt being a long flat dark gray colour, you can actually see the rock on the asphalt at 400% scaling.
You mention 600%. I don't have that option. Did you mean 400%, or is there some tweak I don't know about?
I think GeForce Experience is good for getting an idea of what the settings should be for your system, but I do normally change some settings after they have been autoset by it.
Some of the newer games have so many graphics settings I have no idea what they all are, so in those cases i just let GE set it.
One example is Cyberpunk 2077. First time I started it it looked horrible and had bad performance. Then I let GeForce Experience adjust the settings for me, and suddenly the game looked photo-real and 50+ fps. It was quite amazing. But I think that's the first game I've tried that has used the RTX-things andt DLSS, and I was quite blown away by it. I've paused playing that game, though, until it's 'ready'... (the 1.1 patch released yesterday is not getting very positive feedbacks).
Sorry for getting off-topic. Thanks again for the tips, guys!
Btw, do any of you use the settings in the Nvidia control panel to override game settings? I've thought about that, but not sure exactly what to change/override.
Honest advice, never use it to "optimise" games. Ever.
As someone with a 1060 playing at 4k, I use ultra setting with 100% scaling (I see no real benefit to 200%+) so as a general setting start with the Ultra preset then then tweak things to find your preferred FPS versus quality setting.
Given your better GPU and lower screen res, you could probably just stick everything on highest possible settings.