Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is a big difference between a retarder which is a braking system and a ♥♥♥♥♥♥ which is a mental disorder.
As mentioned, the retarder is a kind of brake and it works together with the cruise control, without using compressed air, and without heating the brakes
https://www.youtube.com/watch?v=JHOnbG15lJc
Since it doesn't work with friction like the disc brakes (the normal breaks) but instead uses oil (mostly, called a hydrodynamic retarder, there are other variants), its not affected by wear and it can dispose the heat more efficiently.
In reality, you should use the retarder whenever possible (its much weaker then the disc breaks). In game it doesn't matter that much, since break heat and wear is not modelled, only air consumption of the breaks.
The retarder can be either triggered automaticaly when using cruise control (by default at 5 km/h above setpoint, can be changed via options) or manualy set in 4 steps (requires you to assign a key to it).
*Continous here means: it can be used for a very long time without overheating, unlike the disc breaks which will overheat, fail and go up in flames within a minute or two if you use them continously when going down a slope
I guess the next time I go down the alps I'll do a manual save and see what happens if I break all the way with the disc breaks.
Maybe I'll get a break failure, that would be cool.
It's both. There is a lot of gameplay settings available in in the game through the config panel. Most of them are self-explicit but some of them can have a big impact, like the trailer stability.
It's all the way to the left by default but the devs said that the right is more realistic. In fact, above 3/4 to the right, it's holiday-on-ice and gravity-gone-awol, you flip the trailer in any turn if taken above 50kph.
And there is the settings only in the files, some hardcoded and some softcoded, those too may have some impact if changed. Like the settings for the traffic behavior, or the fines mechanism.
I mod it to work better with my controller and I also reduce traction a bit to make things a little more challenging.
Or I suppose it could determine to how quickly the brakes warm up to working temperature but in that case I've never noticed any difference between warm and cold brakes either.
Edit: I said riding the brakes for a couple of miles did nothing. That's not entirely true as it was absolutely catastophic for my fuel economy. :)