Euro Truck Simulator 2

Euro Truck Simulator 2

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Yuki May 21, 2021 @ 6:08am
What is a ♥♥♥♥♥♥?
I upgraded a part of my truck that had a retarder and don't know what a retarded actually does, can someone explain?
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Showing 1-14 of 14 comments
Yuki May 21, 2021 @ 6:09am 
It censored my title but you get the question :steamthumbsup:
Briannospam May 21, 2021 @ 6:18am 
I'm guessing your title is censored due to spelling mistakes.
There is a big difference between a retarder which is a braking system and a ♥♥♥♥♥♥ which is a mental disorder.

As mentioned, the retarder is a kind of brake and it works together with the cruise control, without using compressed air, and without heating the brakes
https://www.youtube.com/watch?v=JHOnbG15lJc
Last edited by Briannospam; May 21, 2021 @ 6:26am
Graf Erik May 21, 2021 @ 7:11am 
The retarder is a continous* breaking system. Its normaly attached to the transmission.

Since it doesn't work with friction like the disc brakes (the normal breaks) but instead uses oil (mostly, called a hydrodynamic retarder, there are other variants), its not affected by wear and it can dispose the heat more efficiently.

In reality, you should use the retarder whenever possible (its much weaker then the disc breaks). In game it doesn't matter that much, since break heat and wear is not modelled, only air consumption of the breaks.

The retarder can be either triggered automaticaly when using cruise control (by default at 5 km/h above setpoint, can be changed via options) or manualy set in 4 steps (requires you to assign a key to it).

*Continous here means: it can be used for a very long time without overheating, unlike the disc breaks which will overheat, fail and go up in flames within a minute or two if you use them continously when going down a slope
Last edited by Graf Erik; May 21, 2021 @ 7:16am
pontfogel May 21, 2021 @ 7:17am 
Originally posted by Graf Erik:
since break heat and wear is not modelled, only air consumption of the breaks.
It isn't? There are values for how fast brakes warm up and how fast they cool down in the physics config file. I always assumed they must do something. :)
Graf Erik May 21, 2021 @ 7:34am 
Originally posted by pontfogel:
Originally posted by Graf Erik:
since break heat and wear is not modelled, only air consumption of the breaks.
It isn't? There are values for how fast brakes warm up and how fast they cool down in the physics config file. I always assumed they must do something. :)
Interesting.
I guess the next time I go down the alps I'll do a manual save and see what happens if I break all the way with the disc breaks.
Maybe I'll get a break failure, that would be cool.
Sandhill May 21, 2021 @ 8:32am 
Originally posted by pontfogel:
Originally posted by Graf Erik:
since break heat and wear is not modelled, only air consumption of the breaks.
It isn't? There are values for how fast brakes warm up and how fast they cool down in the physics config file. I always assumed they must do something. :)
The numbers might be there but there is no effect. On a steep enough hill rolling in neutral and just dragging your brakes the brakes should completely fail within a km or two. Brake overheating, a serious issue IRL, is simply not modeled in the game.
pontfogel May 21, 2021 @ 9:40am 
I've never experienced breaks overheating either. I thought that was because the values were set so that beginners would still be able to drive around without having a break failure. I'll turn the config values up to eleven and see if that does anything. :)
Yuki May 21, 2021 @ 9:42am 
wait, is there a way to alter the game so different realism settings can be tweaked, like overheating, or is that in-game and I'm not aware?
Last edited by Yuki; May 21, 2021 @ 9:44am
Nono54Fr May 21, 2021 @ 10:14am 
Originally posted by Yuki:
wait, is there a way to alter the game so different realism settings can be tweaked, like overheating, or is that in-game and I'm not aware?

It's both. There is a lot of gameplay settings available in in the game through the config panel. Most of them are self-explicit but some of them can have a big impact, like the trailer stability.

It's all the way to the left by default but the devs said that the right is more realistic. In fact, above 3/4 to the right, it's holiday-on-ice and gravity-gone-awol, you flip the trailer in any turn if taken above 50kph.

And there is the settings only in the files, some hardcoded and some softcoded, those too may have some impact if changed. Like the settings for the traffic behavior, or the fines mechanism.
pontfogel May 21, 2021 @ 10:52am 
Originally posted by Yuki:
wait, is there a way to alter the game so different realism settings can be tweaked, like overheating, or is that in-game and I'm not aware?
I was referring to the values in the physics.sii file. Most of the parameters in that file are only accessible via modding.

I mod it to work better with my controller and I also reduce traction a bit to make things a little more challenging.
Last edited by pontfogel; May 21, 2021 @ 10:53am
Yuki May 21, 2021 @ 11:18am 
Ah very helpful, thank you both!
pontfogel May 21, 2021 @ 12:31pm 
While this is really off topic (sorry OP) I changed the brake warming parameters. It did nothing. I even selected a fairly low gear and rode the brakes for a couple of miles. Still nothing. So I guess it's just there in case they decide to include it as a feature in the future which I hope they will.
Or I suppose it could determine to how quickly the brakes warm up to working temperature but in that case I've never noticed any difference between warm and cold brakes either.

Edit: I said riding the brakes for a couple of miles did nothing. That's not entirely true as it was absolutely catastophic for my fuel economy. :)
Last edited by pontfogel; May 21, 2021 @ 12:32pm
Yuki May 21, 2021 @ 12:36pm 
haha right, thank you for your time and dedication :)
Sandhill May 21, 2021 @ 1:17pm 
Originally posted by Nono54Fr:
It's all the way to the left by default but the devs said that the right is more realistic. In fact, above 3/4 to the right, it's holiday-on-ice and gravity-gone-awol, you flip the trailer in any turn if taken above 50kph.
Yes but just the opposite ...the other right as they say :lunar2019smilingpig:
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Date Posted: May 21, 2021 @ 6:08am
Posts: 14