Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand that it works like this, it is easy to assume.
Gracias por responder. :)
I read somewhere that the AI ignores the horsepower of the trucks in service to determine what type of load it will assign them. Is this real? I explain myself better. Even though all my trucks are rated at 320hp, they will be loaded with heavy loads.
Every truck you can buy or quick-drive can pull every load. They might not all be very good at it, but they can all pull everything. Same goes for all hired drivers, no matter what truck they have, they will get all loads available. Return job failures are hard-coded into the game.
Interestingly (at least to me) almost all of those were accounted for by a single cargo - the Driller - D-50 being involved in 261 of those 320. This makes absolutely no sense to me - when I started this exercise I expected to be able to say that your employees never hauled cargo from the DLCs (which was true at one time, certainly in relation to the Heavy Cargo Pack) - because why would they take that one in such numbers and not others from the High Power Cargo Pack?
FWIW here are the full numbers from those 6,322 journeys involving one of the cargo DLCs:
High Power
Heavy
Special Transport: none, unsurprisingly
U might see that urself that its rare u find a job taking u back to ur own HQ or even close to it. hired drivers have the same prob but unlike u they wont take jobs that dont take them back home.
Ive seen my drivers do a job then had to pay more to get them back home than they earnt from the outward trip. IE they earnt £699 for a job but cost me £1699 to return empty. sometimes they find return jobs sometimes they dont. its down to luck lol.
Better chance of them finding a return job if their based in a countries capital city. if thier in a remote small city the chances of a return job is slim.
who knows, that might change at some point..
Understandable from the central game optics. As a secondary factor, economics adds the flavor of "progress" and removes the player from the tedium of only going here and there. The expectation of expanding the garage and the fleet; the one to improve the truck, etc., is linked to the economic and really gives life to the game.
Buen trabajo amigo.