Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good point however the GPU in the Apple M1 is far superior to any integrated graphics solution out there.
Perhaps AMD Ryzen comes close or surpasses it in certain areas but the M1 is still very competitive, especially since everything is being run through a translation layer from x86 to ARM.
For instance, the M1 can run Dirt Rally at 2560x1080 at Ultra and get 60-70fps and not break a sweat, I'd say that's pretty impressive!
We'll see, I've heard the devs *may* potentially look into this but it isn't something to hold our breath for.
In saying that, I'm quite contempt with the perform I am getting, but I do expect that we'll see better optmisation (hopefully).
I am using a M1Pro MBP and thinking about buying the game, but want to be sure to take advantage of the quite stunning GPU capabilities mentioned by @berkiyo in the graphic rendering of the beautiful new DLCs.
A translation layer has a performance penalty but lets you use x86 applications on Apple silicon.
Either you need to put up with this or consider suitable x86 hardware, using either Windows or Linux to really improve the experience.
EDIT.
One thing that may help is the x86 improvements coming to ETS 2 and ATS later in 2023. these graphical improvements may translate through Rosetta to have a positive uplift and improve image quality.
Let’s see what the future brings up for ETS and ATS, Performance Right now is ok, but it’s running better via parallels.
Hardware is not the problem here.
How many developers do you see who are interested in porting from x86 to Arm right now? SCS are certainly not interested in porting to console. They would like to write for console, but have ruled out any porting publicly.
Apple want developers to write directly for Apple silicon and that comes with a learning curve and financial costs just as Nvidia , Intel and AMD all have competing tech for Windows games.
Apples biggest plus in games running on ARM has been the mobile games written for Apple mobile devices.
Apple needs to work with Steam to get Proton running. It's changed Linux gaming considerably.
The Library which proton is using to emulate the dx stuff to vulkan is open source......so, if apple wanted it to run, they could do it...if vulkan works on macs..or they rewrite it to work with their api
Qualcomm recently launched their new Snapdragon X Plus and X Elite SoCs.
Both synthetic and real-world benchmarks are showing promising results for these new ARM chips on Windows machines, including in graphically demanding games. Let's just hope for an efficient translation and transition going forward, as well as good performance-per-watt (something close or even better than Apple's would be great).
In time more powerful Apple processors should be able to brute force this transition better - but that is years away and the only way to have better optimisation is for games to be written for Apple silicon directly. There is an argument that programs and games written for Arm directly would require much less translation.
Sorry fellow Apple users - I have one of the last Intel X86 27" iMacs and will be getting a new Apple Mac Mini early next year. The issues you suffer are not easily of cheaply fixed. A top end Mac would help make this experience better, but so would a decent Windows PC as these games are best played on Windows.
AS is ARM based which means a completely different programming language compared to Intel. This also means that ETS2 runs as Intel based via Rosetta 2 on an ARM based Mac. Since ETS2 is Intel based and not programmed directly for ARM the game will not run as good as if it was optimized for ARM.
If SCS were to optimize ETS2 for ARM that would mean re-coding the entire game. And that is not going to happen any time soon - if ever.
If you are a Mac user I highly recommend the NVIDIA GeForce NOW service that supports Steam and ETS2. Let NVIDIA do the number crunching and you enjoy the game on your Mac in a far better experience than you will ever get via Rosetta.
https://www.nvidia.com/en-eu/geforce-now/