Euro Truck Simulator 2

Euro Truck Simulator 2

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Is the most appropriate value for "buffer_page_size" twice as large as "g_lod_factor_traffic"?
Is the most appropriate value for "buffer_page_size" twice as large as "g_lod_factor_traffic"?

E.g:
uset r_buffer_page_size "30"
uset g_lod_factor_traffic "15"

Or
uset r_buffer_page_size "90"
uset g_lod_factor_traffic "15"

I want to know what is the most appropriate setting for r_buffer_page_size? ?
Is there a more detailed description that can guide me how much is appropriate.
What is the difference between 30 to 90?
A visible car, or a few pixels?


Thank you
最近の変更は♥暴躁老姐22が行いました; 2020年3月13日 7時10分
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There's no relation between them. Buffer page size related to memory allocation, while lod factor traffic related to moving traffic vehicle's level of details (where used for object rendering based on distance).

Just an advice, set traffics lod factor higher than 1.0 only waste the graphics resources and degrade performance. With extreme value (let says 100.0), it just push the GPU to render the highest level of object details, even the object (in this case: traffic vehicles) only shown on the screen as small as few pixels.

EDIT:
If you looking for relation between the two, you may consider increasing page size when increasing the amount of traffic vehicles through g_traffic cvar. It will minimize the lack of texture resource allocation which causing certain traffic vehicles displayed as "ghost" (some or whole vehicle's part appeared transparent).
最近の変更はmadmanが行いました; 2020年3月13日 7時12分
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投稿日: 2020年3月13日 6時18分
投稿数: 1