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in response to number 2. This is an issue for EVERY game that supports 3rd party modifications. Mods are created and kept up to date at the whim of the author. that is NOTHING to do with SCS Software and it IS NOT their responsibility to do anything about. if you have mods from Steam Workshop that are no longer compatible because of the game version then complain to the mod author on the page for the mod. Also there IS technically an "in-game" mod hub. When you open up mod manager there is a link to Steam Workshop.
Personally, after every update i find other games to play to give mod authors time to update their mods. i have plenty of games and don't feel the need to play one game all the time.
You can not seriously think that the developers should take into account that all these mods will continue to work after each update of the game?
Nobody forces you to use mods ...
However, you are welcome to use mods if you like ... but it is your own responsibility to use mods, and you (or the mod author) must make sure to update mods after each update of the game.
If you would keep up with the game through the SCSblog, you would know when the new updates were out. Just because the game updates, doesn't mean you have to play it. Play an older version and wait for the modders to update their mods.
Also, make sure your mods are in the right order. That can mess things up.
As far as the new sounds, they are still working on it and hopefully, they will get it to where everyone likes it. IMHO, it still needs work but, I have faith that they will do the right thing.
Give it time, keep your game updated, get the DLC's when you can afford to and stay calm.
Things will work out.
Remember, SCS does not support the mods, it's up to the modders to take care of their mods.
HANG IN THERE, KIDDO!
The opposite is true. If you go there the chance you find crappy mods is very high.
Stick with the SCS forum, the workshop or modders own pages and you usually will find enough valid information about the mods and regular updates as well.
You can also contact the mod authors this way.
@Wolfgang: That would be nice but also would require some old mods that are still working to be updated regularly. It very much depends on the kind of mod. A paintjob i.e. will last a long time and is very unlikely to break or crash the game. I still use a few mods that are old but still working.
All in all it is as it is in every game. If you use mods it is your own responsibility and you should be aware that it can break the game.
If you have no idea what you are doing, stay away from mods.
Adding to this though, the game does include the in game options for mods, such as activating them, and I am just implying that it would become much easier, as in Farming Simulator you don't need to keep track of game versions, and the simply work.
Most of the time I know what I am doing, SCS does support mods in a way that they do allow for them in the game, with the mod options. Having something like the Farming Sim ModHub would be much easier, all mods are supported no matter what, and it will make user experience way less complicated and easier
But the game updates and mods need to be kept up to date, no surprise here.