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Not sure if you tested this, but it also has a gas prices mod.
and i allready over $150.000 and 5 trucks
Wage did not include fuel costs back then, but there were starting to be schemes of rewarding drivers who were fuel savvy.
When it comes to prices for various cargo, the game misrepresents the economy somewhat. Obviously some cargo pay better, but that is usually because that cargo has higher costs of equipment and handling. If they managed to get trailer ownership into the game, this could be reflected, but I understand it's not easy.
Generally in business you give prices based on your costs and add a standard 10-20% profit margin on top, more if possible, less if not. I think in the trucking business this is a low as 2-4%. It's more about finding your niche, than anybody getting rich on this.
I was not a truck owner, however, so my experience compares to the quick jobs, although I had "my" regular truck and didn't switch trucks all the time like in the game.
The Klaas Economy mod gives a pretty realistic picture and it also extends the gameplay significantly, though perhaps a little too much for a gaming enviroment, like you said. I'm exploring it in a brand new Youtube series, along with the promods map and talking about real trucking in ETS2 surroundings. I'd be happy to test yours if you want.
https://youtu.be/rklryu6Kvk4
Like said before, there are one or two mods that come pretty close to reality. Included insurance for the bought trucks, lower prices per km etc.
You can make a new mod but I don't think you will be far apart from the others. Anyway good luck with it, curious to see what you come up with.
http://forum.scssoft.com/viewtopic.php?f=34&t=8740
Works in 1.27
This is a great mod and doesn't affect XP. Just needs increased fines and it would be perfect.
http://steamcommunity.com/sharedfiles/filedetails/?id=929027903&tscn=1495277279
Recently I found some interesting paper about truckers' wages. "Comparative study of employment and pay conditions of international lorry drivers in Europe." In regard to pay per km, they determined it relying on average pay and average millage (because apparently, according to other sources I went through while looking for this info, it's illegal to base payment for truckers working for an employer on kms driven). So in this paper average pay per km was calculated and in 2016 it ranged from 11 cents (in Bulgaria) to 48 cents per km (in Belgium).
While we can't make it different for every country in-game, I suppose quickjobs should be somewhere within these values. Also it looks like we can't currently achieve realism in player quickjob pays and hired drivers at the same time, because they are governed by the same parameters with the following difference: for quickjobs it means how much the player gets payed (while all expenses are covered by employer), but for hired drivers it's the revenue that drivers bring to the player company (while drivers get payed salary based on their skill). At least that's how I understand it. I could be wrong on this one. But as I prefer to play without hired drivers (and naming my company Ascetic Hauler), it's not much of an issue for me anyway: I just try to set it up to be most realistic for quickjobs.
Currently I am trying to find some paper regarding owner operators' prices in Europe.