Euro Truck Simulator 2

Euro Truck Simulator 2

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B✪✪tsy Apr 23, 2020 @ 12:33pm
Fixing game save
Is there a way to fix saved games that has non working mods in it? My saves has 2 mods in it that have been deleted from the workshop and now every time I want to continue with the saved game the game crashes.

I have been playing for over 2 years with my driver profile so I hate to lose it just because of a mod was removed from the workshop. The mods don't show in the mod list so I can not exclude them and unsubscribe them either.
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Showing 1-5 of 5 comments
Nono54Fr Apr 23, 2020 @ 12:43pm 
Some mods are embedded really deep within the saves, making themselves essentiels, thus making the saves unsalvageable. You need to Google those mods and found them outside of the workshop then put them back in the regular mods folder.
B✪✪tsy Apr 23, 2020 @ 12:49pm 
They are 2 trailer packs that are gone now. I find it a bit shocking that just trailer appearance mods can break entire saves! :(

I doubt I will find those mods outside of Steam so I guess I will have to accept the loss then and start all over again. Big blow in the face though.
Last edited by B✪✪tsy; Apr 23, 2020 @ 12:50pm
fresh_k0_lesh Apr 23, 2020 @ 12:57pm 
Did u tried g_force_economy_reset 1? And then tried loading a save?
Edit: If they are ownable that won't work, I think.
Last edited by fresh_k0_lesh; Apr 23, 2020 @ 12:59pm
fabricator77 Apr 23, 2020 @ 1:30pm 
There are guides on save editing around, usually for making custom trailers (eg B-triple), which in this case is the sort of thing you need.

make a copy of the profile/save your trying to fix.

Look at the error log for the game, Documents\Euro Truck Simulator 2\game.log.txt

Lets say you find:
vehicle_accessory : _nameless.8fb.fb40 {
wear: 0
data_path: "/def/vehicle/trailer/missingmod/losttrailerpart.sii"
}
before you delete it, ctrl+F for "_nameless.8fb.fb40"
It's referenced elsewhere, you need to remove that also, and fix the numbering.
accessories[4]: _nameless.8fb.fb40
and you have one less accessory, so change:
"accessories: 5" to 4

In your case, just delete all the "accessories" in that list, then the list itself (eg trailer + trailer_definition)

If after editing, and loading the save you edited, game.log.txt complains about a dangling pointer, that just means you deleted something that is still referenced.
room217au Apr 23, 2020 @ 5:21pm 
Originally posted by B00tsy:
They are 2 trailer packs that are gone now. I find it a bit shocking that just trailer appearance mods can break entire saves! :(

I doubt I will find those mods outside of Steam so I guess I will have to accept the loss then and start all over again. Big blow in the face though.
- You can try looking for them on the mod sites. You never know.

- Do you mean the game crashes to the desktop? ie. exits the game? Or is it just the warning screen that a crash was detected? If this is the case, you can always try loading that last save game.

- Do you mean the packs were just paintjobs? Technically speaking the game should apply a 'fallback' paintjob when a different paintjob was applied and is now not available.

- You could try deleting the game.crash file from your Documents, then run the game, wait for it to crash, then copy'n'paste the game.crash file to pastebin.com and post that link at SCS Forums.

I don't know how long you've been using this trailer mod, so there's no way of knowing how far back in your autosaves you could go, to rectify it.
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Date Posted: Apr 23, 2020 @ 12:33pm
Posts: 5