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I haven't done it myself yet (still struggling with getting the performance acceptable) but looked into it.
You can either use the OBS "Game Capture" mode to capture directly from ETS2 (start the game first, then start OBS and set it up) or you can mirror the VR display on your desktop and then capture the desktop window.
To mirror the display, set the following in your "config.cfg" file:
I did, however, find a way around it: OculusMirror.exe.
This is a tool shipped as part of your Oculus install and can be found in
Just recorded this : https://www.twitch.tv/videos/543589617
but it did impact my performance a bit. Not sure whether that is mainly due to OculusMirror or due to streaming overall.
I think mirror does the performance drop :(
I don't know how much experience you have with OBS Studio, but make sure that you capture using your graphic cards' hardware encoder instead of a software encoder. For NVidia that is "nvenc". Software encoders may give a better quality result but will affect performance quite a lot, the hardware encoder should have very little impact.
Also if you do any recoding of the video before streaming in OBS (eg, to a lower resolution in order to save bandwidth) that could also significantly affect your performance, but if you stream the capture directly the performance overheads should be minimal.
Finally, I just found this page which has lots more options for OculusMirror including the recommended options for video streaming:
https://developer.oculus.com/documentation/native/pc/dg-compositor-mirror/