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They will not revert or chage to another set of skills once they max one you set.
If you want to recieve the most profit out of them. Let tem max ADR, then Max Long Distance, only then set them to Balance... In my experience, that is how your drivers bring the bacon the fastest.
So strange. Long Distance tends to bring the most bacon - even when you consider the time investmet - for a player-driver. I've found two levels in Just-in-time (for urgent deliveries) with Long Distance (for a player-driver) usually reaps the best rewards, and even better with a skill point in Fragile and High Value. Maximizes the amount of experience per haul, even for hauls of signifcantly lesser value, which short term is at worst recouperating potential losses of taking higher gain hauls for experience contributed towards higher gains long-term when you contribute the points towards High Value, Fragile, or Just-in-time later.
However, I think the approach of concentrating on Long Distance only is flawed. For hired hands I would recommend sticking them on Balanced and forgetting about them. I have taken multiple different approaches. from micro-managing every point using a variety of strategies to just using Balanced, and I can't say that any particular method demonstrably outperformed any other. For the driver themself then my strategy, if starting again, would be something like I suggest in this post (to save repeating myself).
Having said that, if you are interested in your drivers making more money then their XP (which you cannot see in game) needs to increase just as the player driver's does. Therefore the same principles apply and if you would like to micro-manage them then follow a similar pattern to that recommended in the linked post. However, the difference between that approach and leaving them on Balanced is probably going to be so small as to not be visible above the random number generator noise.
I usually go long distance and leave it there, then it does balanced automatically.
The only difference is I get paid in larger sums, but every few days, instead of daily or a few times a day.
But I haven't noticed a major difference any way I tech them.
I did notice better trucks make more money though. So if you buy the cheapest trucks, you may get slightly less profits. I wish there was a way to track each and every delivery.
But just leaving drivers on defaults of balanced should be more than fine.
Really? Did you take long haul first? or just balanced? My guys don't get paid for days sometimes, so I know they're on the long haul.
+3 Long Distance
+1 each into Fragile and High Value Cargo
+3 into ADR
+1 more into Fragile and High Value Cargo
Max out ADR
Max out Long Distance
+1 Just In Time
Alternate between Fragile and High Value Cargo until maxed
Max out Just in Time
Max out Ecodriving
Because I have so frigging many drivers (260 as of writing), I only follow this guide until I've maxed out Long Distance. Then I switch to Balanced.
+1
It seems best for me so far. Plus it's less headaches, lol I have only tested 4 times, so far.
Driver A: 4pts in Long Distance, 2 in Value, 1 in Fragile, 2 ADR
Average time per job: 2.5 days
Average profit: between 10K and 15K (every 2.5 days)
Driver B: 3pts in Value, 3 in Fragile, 2 ADR, no Long Distance
Average time per job: 0.5 days
Average profit: between 1k and 2,5k (every 0.5 days)
so while the Long Distance skill sure makes a lot of money, it takes a long time to get it... while the rest of the skills can make almost the same amount of money, but with a better rate, which is great when you need some quick money apart from what you are making on your own
so my personal choice would be having AI drivers focused on ADR, High Value and Fragile... while you can exploit Long Distance having your own truck.... that way you can get more money in less time (yes, player jobs are shorter than AI's).. and at the same time, have a good amount of extra money from your drivers