Euro Truck Simulator 2

Euro Truck Simulator 2

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row228 Jul 9, 2018 @ 12:09pm
Updating an old mod
Hi,

I've read it's possibe to compare an old mods def files to new ones. You would then edit the old ones so that they match the new ones. However, to actually check the files I need to extract the .scs file, how would one do that?
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row228 Jul 9, 2018 @ 12:14pm 
I've tried doing it with the ets2 studio extractor but that didn't work , is it supposed to?
Reese Jul 9, 2018 @ 2:21pm 
I don't know what this Studio Extract is, but there's this which extracts them just fine. http://modding.scssoft.com/wiki/Documentation/Tools/Game_Archive_Extractor

Edit: It appears in my half-asleep state I misread the original post. However, your post does state extracting a SCS file. mods are not SCS files. They are zip archives with a *.scs extension.
Last edited by Reese; Jul 10, 2018 @ 3:37am
row228 Jul 10, 2018 @ 2:39am 
that doesn't extract mods. In the end I changed the .scs to .rar and then extracted it. However, changing the version number in the manifest.sii doesn't actually make the mod "work" again.
Nono54Fr Jul 10, 2018 @ 3:12am 
Originally posted by row228:
that doesn't extract mods. In the end I changed the .scs to .rar and then extracted it.

Only SCS files from SCS can be extracted with the SCS tool. Mods named SCS are not SCS files and do not need to be renamed, only " open with " (without being extracted, but that's a workaround)

Originally posted by row228:
I've read it's possibe to compare an old mods def files to new ones. You would then edit the old ones so that they match the new ones.

True for text-based mods, like fines or traffic. If that mod includes graphics or sounds (trailers mod, trucks mod, whatever), editing the def file is, in most cases, not enough.

Originally posted by row228:
However, changing the version number in the manifest.sii doesn't actually make the mod "work" again.

manifest.sii = only for the mod manager
def.sii = only for the game

The manifest is a weak failsafe against enabling unadequate mods. But that's it, it doesn't prevent forcing a mod through, nor loading a faulty mod. Modifying the manifest.sii is akin to scribble over the face value of a banknote, hoping to foil the counterfeiting protection of said banknote.
row228 Jul 10, 2018 @ 3:17am 
So how would one actually update a truck mod?
Xyzan Jul 10, 2018 @ 4:19am 
It really depends on what is broken. I suspect, that what you will need to do, is import model to blender (or zmodeler, as far as I know.), edit model, nodes, or whatever is broken, and export it back. Check the defs against newest version, if they changed.
Alternatively, you can provide link to the mod, and maybe you will find someone, that can update the mod for you, if not a big deal.
You can also try to find original moder, who did the mod, and ask him for update, or look for updated model.
row228 Jul 10, 2018 @ 6:12am 
How do you import the model back in, cause i thought only the moder had that access.
Xyzan Jul 10, 2018 @ 6:19am 
I guess you have everything here:
http://modding.scssoft.com/wiki/Tutorials
there is also download of blender tools here:
http://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Download

you can also search for help using google. There are some youtube videos
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Date Posted: Jul 9, 2018 @ 12:09pm
Posts: 8