Euro Truck Simulator 2

Euro Truck Simulator 2

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Bucketsmith Jan 24, 2018 @ 1:43pm
Tuning mods?
So, there's 'tuning' DLC for DAF and Scania, but none for the other brands.
My main rig right now is a Volvo just because of how powerful it is and I believe it's the best for the extremely heavy transports, correct me if I'm wrong.

What I find a bummer is that the other brands than the former two do not have as much customization options.
I'm looking through the workshop, but it is filled with so many mods that are either tagged wrong or the tagging system is too limited, because it's hard to fish through all the irrelevant stuff.

Does anyone know;
- Is SCS planning on doing those tuning DLC for all brands?
- Are there decent quality tuning mods for other brands, most importantly Volvo?
- Are there mods with bodykits if that's a thing at all for trucks? Maybe make them more aerodynamic, if possible. I don't know, I'm not a trucker, but I like having options and toying around.
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Showing 1-15 of 19 comments
Wille Wilse Jan 24, 2018 @ 1:47pm 
The strongest Scania is very close and I don't think you will notice any difference. Next Gen Scania isn't using the Mighty Griffin pack so buy the older ones if you want to customise it.
No clue here on your other questions.
Bucketsmith Jan 24, 2018 @ 1:51pm 
I'm afraid I'm only level 10. I don't have the stronger engines on other brands unlocked! :)
What's the Next Gen Scania? A specific model, or a modded model from the workshop?
Wille Wilse Jan 24, 2018 @ 1:57pm 
Next Gen Scania is the newest Scania - R and S. The old ones are named R 2012 and streamline.
I think for low level it might be better on Volvo, if i recall right you can upgrade the engine faster in the Volvo - if its the HP you want :)
Last edited by Wille Wilse; Jan 24, 2018 @ 1:57pm
Bucketsmith Jan 24, 2018 @ 2:00pm 
All right, thanks.
Well, I'm not sure. There's a bazillion threads with outdated information on the game, so sometimes it's a bit hard tracking down solid answers on various things for the current version of the game.
Like I only recently found out that the choice of truck(mostly the upgrades) for your AI drivers does have a large impact on the profit they make, which was added in a 'recent' patch somewhere last year.

Anyways, do you know if horsepower is the only thing you should look at if you're looking to do the special transport DLC jobs?
Wille Wilse Jan 24, 2018 @ 2:03pm 
HP is basically irrelevant for heavy haul - you need torque. HP is how fast you hit the wall and torque how far into the wall you get. (Not entirely irrelevant of course but you get the point)

Edit: http://www.hotrod.com/articles/hrdp-0401-torque-horsepower-guide/
Last edited by Wille Wilse; Jan 24, 2018 @ 2:09pm
Supernovae Jan 24, 2018 @ 2:14pm 
Originally posted by Bucketsmith:
All right, thanks.
Well, I'm not sure. There's a bazillion threads with outdated information on the game, so sometimes it's a bit hard tracking down solid answers on various things for the current version of the game.
Like I only recently found out that the choice of truck(mostly the upgrades) for your AI drivers does have a large impact on the profit they make, which was added in a 'recent' patch somewhere last year.

Anyways, do you know if horsepower is the only thing you should look at if you're looking to do the special transport DLC jobs?
The AI driver upgrades is still much disputed, and players see only very minimal changes across the board. Early on, base Iveco Stralliises should suffice for employees.
Bucketsmith Jan 24, 2018 @ 2:16pm 
Originally posted by Wille Wilse:
HP is basically irrelevant for heavy haul - you need torque. HP is how fast you hit the wall and torque how far into the wall you get. (Not entirely irrelevant of course but you get the point)

Edit: http://www.hotrod.com/articles/hrdp-0401-torque-horsepower-guide/
I see. Thanks for the link but it was lost on me. I don't use the imperial system. (Not a lot of countries do!) Once they started talking numbers it just started making no sense to me. :)

Well, since torque is then most important for heavy hauling, and the max speed for the special transports is 60km/h anyway, what do you think would be the better options for tractors? And at level 10?
I've got the third engine unlocked for my Volvo and I wasn't feeling it was particularly hard to do any of those jobs with even the starter engine on it. Sure, it would creep back down to 10km/h, but with the escort vehicles and the deadline on those jobs being as late as it is, it doesn't really seem to matter. :D

Originally posted by Cadillac ATS:
The AI driver upgrades is still much disputed, and players see only very minimal changes across the board. Early on, base Iveco Stralliises should suffice for employees.
Disputed only in old threads or people resting on old information, from what I've seen.
The patch notes, the devs, and any newer threads all speak of it having an impact.
I started upgrading my small fleet of Ivecos and both their rating and their profit went up.
Last edited by Bucketsmith; Jan 24, 2018 @ 2:18pm
pieperjohanns Jan 24, 2018 @ 8:02pm 
For special transports you should choose a gearbox with 16 gears and a high differential.
Wille Wilse Jan 24, 2018 @ 9:25pm 
@Bucketsmith: I wouldn't worry to much about the numbers. Its a combination of what you got on the truck. There is a bar that changes when you change engine, ♥♥♥♥♥♥ etc in the upper right corner of the screen, keep an eye on that instead.
Angoril Jan 25, 2018 @ 12:09am 
Trucks are easy, go with what you like the most. Personally I drive a DAF XF Euro 6. The new Scania is good but it ain't as good as the DAF :D You can haul everything with any truck in the game, with the 16 speed transmission at least. Even the 510 engine on the 105 DAF is enough, so HP shouldn't limit your decisions.

For the drivers and their trucks, the difference is so small that it's not even worth it unless you want to do something with your money.

https://i.imgur.com/illBuOq.png
https://i.imgur.com/ZNRIWrs.png

Both in the same garage, the first one has a fully upgraded Volvo FH, the second has a stock DAF XF 105. Rating is the same although the first has 2 skills leveled higher and as you can see, the 700 extra can easily be ignored, considering how much you need to pay to upgrade the trucks.

You'll make more money, faster, by just buying them the cheapest truck you can and buying more garages, rather than upgrading their trucks. You'll be swimming in cash later on so you can always go back and upgrade everything if you so desire.
Bucketsmith Jan 25, 2018 @ 6:35am 
Originally posted by Wille Wilse:
@Bucketsmith: I wouldn't worry to much about the numbers. Its a combination of what you got on the truck. There is a bar that changes when you change engine, ♥♥♥♥♥♥ etc in the upper right corner of the screen, keep an eye on that instead.
Aye, of course I've seen the stats element. My point to asking was there is no easy way to compare. Could have been that someone figured this out with some solid testing already and was willing to answer, thus I took the shot. :)

For now I'm using the 6-2 Taglift, I think it is, on my Volvo FH16. I don't think I've ever since hauled a load light enough to lift up the rear axle, but it does let me drive around better between jobs or when exploring.
I'm not sure what the 6-2/4 chassis does.
I'm also not sure what all these chassis are specifically good at.

Originally posted by Angoril:
Trucks are easy, go with what you like the most. Personally I drive a DAF XF Euro 6. The new Scania is good but it ain't as good as the DAF :D You can haul everything with any truck in the game, with the 16 speed transmission at least. Even the 510 engine on the 105 DAF is enough, so HP shouldn't limit your decisions.
Are you saying that even if the job has a tight deadline, you can still use even the most basic of trucks and get it done? What if it's also super heavy?
Surely that part of the game can't be designed so sloppily that it all doesn't even matter? :O

Originally posted by Angoril:
For the drivers and their trucks, the difference is so small that it's not even worth it unless you want to do something with your money.

https://i.imgur.com/illBuOq.png
https://i.imgur.com/ZNRIWrs.png

Both in the same garage, the first one has a fully upgraded Volvo FH, the second has a stock DAF XF 105. Rating is the same although the first has 2 skills leveled higher and as you can see, the 700 extra can easily be ignored, considering how much you need to pay to upgrade the trucks.

You'll make more money, faster, by just buying them the cheapest truck you can and buying more garages, rather than upgrading their trucks. You'll be swimming in cash later on so you can always go back and upgrade everything if you so desire.
That's such a shame. I don't get at all how the rating is formulated after seeing your screenshots, the former has advantages in truck and skills over the latter. :/

It is odd, because I've seen a 2k increase in daily profit after upgrading their trucks in my game, without them leveling up in that time period.

I was still figuring out how that stands opposed to the investments you have to make to get that increase. Even before reading your reply I have to agree, it seems like the high cost of upgrading trucks does not pay itself back in a reasonable amount of time, and that it is much MUCH more efficient - by order of magnitude - to simply buy new garages and hire new drivers and basic trucks.

I've played this game around when it came out, I think, and I felt the whole management and economy side was severely lacking. It seems it still is.
The other half, the driving simulation, isn't as good as they could make it either.
I don't know their sales number, but I believe ETS2 has been a widely popular game at a fairly steep price, with ridiculous prices for DLC packs that still sell well.
Surely they should have the funds after gold release to upgrade their product immensely?

I was expect a depth of the economy on par with the X3 games. I love those. Anything you do there economically has consequences. :)
I hear X4 is going even more in-depth where non-trade-goods like ships will also require resources to make. They were kind of magically created and only costed money in X3, instead of also taking away resources from the economy.
Angoril Jan 25, 2018 @ 7:15am 
Originally posted by Bucketsmith:
Are you saying that even if the job has a tight deadline, you can still use even the most basic of trucks and get it done? What if it's also super heavy?
Surely that part of the game can't be designed so sloppily that it all doesn't even matter? :O

Engine size, chassis and transmission matter obviously, you won't go anywhere with a really small engine and a 60 ton trailer behind you. I haven't tried the 460 engine on the Renault Premium, so that may be an exception with the heavy trailers, but the rest can make it in time. Not as fast as the big engines from Scania and Volvo, but as long as it's within the time limit, it doesn't make any difference.

Originally posted by Bucketsmith:
It is odd, because I've seen a 2k increase in daily profit after upgrading their trucks in my game, without them leveling up in that time period.

The amount they make depends on what loads they take as well. If one goes for basic loads and the other gets fragile for example, there will be a difference even if they have the same exact trucks.

I've played this game around when it came out, I think, and I felt the whole management and economy side was severely lacking. It seems it still is.
The other half, the driving simulation, isn't as good as they could make it either.
I don't know their sales number, but I believe ETS2 has been a widely popular game at a fairly steep price, with ridiculous prices for DLC packs that still sell well.
Surely they should have the funds after gold release to upgrade their product immensely?

I was expect a depth of the economy on par with the X3 games. I love those. Anything you do there economically has consequences. :)
I hear X4 is going even more in-depth where non-trade-goods like ships will also require resources to make. They were kind of magically created and only costed money in X3, instead of also taking away resources from the economy.

I don't know how much they make and I don't think anybody outside of SCS does, but you have to keep in mind that they don't charge us for the trucks, while they still have to pay for the licenses. The Schwarzmüller and Michelin packs were given for free to a lot of people as well when they were first released.

I haven't played any of the X games, but I have to agree that the economy side of ETS 2 and ATS leaves a lot to be desired. Don't know if they are satisfied with the way it currently is or if they can't afford to change it considering most people want more trucks and more maps.
Bucketsmith Jan 25, 2018 @ 7:24am 
Hmm yes, license ♥♥♥♥♥♥♥♥ is a hamper on creativity.
I hate that we've globally embraced the americanised laws around copyright.
An elite few take in that money AND it stops others from being creative, innovative, progressive.
That's why I wouldn't mind them dropping the licenses and calling all those trucks fake brands again.
There's no rules against mods altering it back into the real names, AFAIK that falls under fair use.
That way those sometimes ridiculous licenses can be dropped and all that money becomes available for development.

That said, unless SCS is also trying to move to "games as a service" model and will want to bring out a platform product that they'll endlessly update and expand, - which has its pros and cons - I'd rather expect them to start working on ETS3 with a better engine, and giving them the chance to change hardcoded things from the ground up.
But since they're still releasing extra expensive DLC and if anything, try to acquire more licenses to use real brands on the same models, I doubt that they're going down that route.
I dunno, it kinda feels like they're just trying to milk ETS2 for as much as they can without doing really innovative investments.
The Special Transport AI escort feature is pretty neat, though.
Angoril Jan 25, 2018 @ 7:54am 
Copyright is a necessary evil. Without it, everybody would be running wild making money from someone else's name. And without any laws to stop them, we would end up to a point where we wouldn't know if what we bought is real or a cheaply made look-alike.

There won't be ETS 3 for a few years to come. The reason why ATS is so similar is because it makes it easier for them to push updates for both games. You shouldn't forget that they still remain a small team.

I doubt they want to milk it. They still improve the game instead of leaving it stagnant and even if they were to start developing ETS 3, they would have to get a lot of money from somewhere to fund the development since that would mean no DLCs for ETS 2. Let alone getting all the licenses again and figuring out what to do with the game pricing and the base game map.
Bucketsmith Jan 25, 2018 @ 8:09am 
Originally posted by Angoril:
Copyright is a necessary evil. Without it, everybody would be running wild making money from someone else's name. And without any laws to stop them, we would end up to a point where we wouldn't know if what we bought is real or a cheaply made look-alike.
That's not true as absolute as you put it. This is the basic lie they feed everyone so they feel less bad about being a slave of this system.
With how ridiculously tight these laws are, there is no room for innovation and improvement.
This halts progress of society on a tremendous scale.
Which is exactly what they want, because then you'll stay and keep being their products.
As it has been before, if copyright laws return to a normal, non-americanised level, we have healthier competition and progression that society benefits from.

Originally posted by Angoril:
There won't be ETS 3 for a few years to come. The reason why ATS is so similar is because it makes it easier for them to push updates for both games. You shouldn't forget that they still remain a small team.
Affirming what I wrote.

Originally posted by Angoril:
I doubt they want to milk it. They still improve the game instead of leaving it stagnant and even if they were to start developing ETS 3, they would have to get a lot of money from somewhere to fund the development since that would mean no DLCs for ETS 2. Let alone getting all the licenses again and figuring out what to do with the game pricing and the base game map.
That's subjective. :)
There have not been meaningful improvements for a long time. Just bugfixes, polishing, minor changes to existing parts that should have been that way to begin with. That's not truly improving the game, that's catching up.
Licenses should not be acquired, as mentioned before. It's a non-issue.

I appreciated your earlier replies with the useful info, but this one has me wondering why! :O
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Date Posted: Jan 24, 2018 @ 1:43pm
Posts: 19