Euro Truck Simulator 2

Euro Truck Simulator 2

View Stats:
angel May 24, 2019 @ 10:37pm
What is steering non-linearity for?
Just curious
Originally posted by metpei:
With steering wheel and driving 90kph on straight road, non-linearity slider full left, you turn wheel 1mm and truck immedeatly goes off your lane, but if you move non-linearty slider little right and try again, you see now you can turn wheel 1cm and truck still is on lane.
It's for better handling on highways.
< >
Showing 1-9 of 9 comments
Briannospam May 24, 2019 @ 10:48pm 
It's a little to complicated to me to explain that.
Try move the the slider a lot, and see how it affects your steering
The author of this thread has indicated that this post answers the original topic.
metpei May 25, 2019 @ 2:28am 
With steering wheel and driving 90kph on straight road, non-linearity slider full left, you turn wheel 1mm and truck immedeatly goes off your lane, but if you move non-linearty slider little right and try again, you see now you can turn wheel 1cm and truck still is on lane.
It's for better handling on highways.
Last edited by metpei; May 25, 2019 @ 2:29am
fl0wf1r3 May 2, 2021 @ 10:26am 
Because the steering angle in ETS or ATS is 900 degrees? Still does not make sense to me this feature
Ryu May 2, 2021 @ 12:27pm 
It's not simply a way to adjust the handling. To adjust the handling as metpei suggests, you'd want to move the Steering Sensitivity to adjust how much force you want the game to translate from your movement of the wheel to the actual movement in the game.

For non-linearity, when you use a wheel with 900° rotation, as the game is designed to use, you want that to be zero (slider full left) so that the movements you make with the wheel are paired directly to the movements in-game.

The slider is there for players who use wheels with less than 900° of rotation. Because when you have a wheel that only turns, for example, 180°, then the game attempts to match the 180° of your wheel to the 900° of movement in-game and a slight change on your part translates into a large change in the game. Thus, you would want to move that slider to the right, to increase the non-linearity so that the game interprets your rotation as less than it actually is.
Last edited by Ryu; May 2, 2021 @ 2:51pm
Originally posted by ~{DCMT}~ Ryu:
For non-linearity, when you use a wheel with 900° rotation, as the game is designed to use, you want that to be zero (slider full left) so that the movements you make with the wheel are paired directly to the movements in-game.
Good to know, i need to check wether i have changed that since i got my wheel
shashlick KING May 2, 2021 @ 2:58pm 
Does it work the same way for keyboard? :D
Ryu May 2, 2021 @ 2:59pm 
Originally posted by shashlick KING:
Does it work the same way for keyboard? :D

You can't adjust Sensitivity or Non-Linearity when using keyboard steering. ;)
redkelba May 3, 2021 @ 3:42am 
Originally posted by ~{DCMT}~ Ryu:
Originally posted by shashlick KING:
Does it work the same way for keyboard? :D

You can't adjust Sensitivity or Non-Linearity when using keyboard steering. ;)
Actually sensitivity can be adjusted with keyboard steering and it is affect how fast wheel is steering. Non-Linearity can be adjusted too, but looks like it doesn't affect anything on keyboard
Last edited by redkelba; May 3, 2021 @ 3:47am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: May 24, 2019 @ 10:37pm
Posts: 9