Euro Truck Simulator 2

Euro Truck Simulator 2

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Narsuaq Jun 22, 2019 @ 3:04am
Is it possible to set a custom company logo somehow?
My company is called Planet Express and I would like its accompanying logo.
Last edited by Narsuaq; Jun 22, 2019 @ 6:23am
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Showing 1-15 of 16 comments
Trainfan2015 Jun 22, 2019 @ 4:50am 
isn't that named after Futurama
Narsuaq Jun 22, 2019 @ 6:22am 
Originally posted by Trainfan2015:
isn't that named after Futurama
Of course.
Manwith Noname Jun 22, 2019 @ 7:21am 
Are you on about the profile logo or a truck skin? Both are possible but achieved slightly differently.
Underscore_101_3 Jun 22, 2019 @ 7:42am 
If you mean a truck skin, too complicated to explain, if you mean for your profile: you can, i copied the next bit from something i found online because i wanted to know it as well and tested it before i replied: "The images are in /material/ui/driver and /material/ui/player_logo in base.scs. Following the usual modding procedure for those should work"

it does work, basically, create a folder with your company name, inside that folder create a folder "material" inside that a folder "ui" inside that one last folder "player_logo" so you get logofolder/material/ui/player_logo

The logo range goes from logo_0 through logo_7

In player_logo there need to be 3 files logo_0.dds (or any number up to 7 depending on which you want to change) , logo_0.mat and logo_0.tobj (for the .mat and .tobj it's the same as with the .dds)

the rest is up to you, i have no idea what you know about stuff like that.
Last edited by Underscore_101_3; Jun 22, 2019 @ 7:45am
Manwith Noname Jun 22, 2019 @ 7:58am 
You don't even need the .mat or .tobj files. Just a correctly made logo_x.dds file.
Underscore_101_3 Jun 22, 2019 @ 8:26am 
ah yeah indeed, just did it real quick and copied all 3 files from the base folder, used to needing tobj and mat files because i mostly make skins and rarely mod other things.
Manwith Noname Jun 22, 2019 @ 10:01am 
Yeah, when it comes to adding content, rather than replacing, you'll need to properly define the setup.
Narsuaq Jun 24, 2019 @ 5:05am 
Originally posted by Manwith Noname:
Are you on about the profile logo or a truck skin? Both are possible but achieved slightly differently.
Hi. Yeah, the logo you can set for your trucking company. There is 8 (I think) available in the game. I just wonder if it's possible to set something custom.
Manwith Noname Jun 24, 2019 @ 5:52am 
It is but explaining it from step one of unpacking game files through to step X of adding the mod you created to the game would require quite a wall of text and a lot of the information exists on the internet already.

Underscore's post covers the basic premise of how it needs to be done but if you have no knowledge of how to mod ETS2 in the first place it might not be clear so, I've made a simple package with a basic texture to help...

https://drive.google.com/file/d/1sCeY_NaXXYXsv8tbCGAMLzEe6zuGfD48/view?usp=sharing

You want to fit your logo within the black area. The four white pixels are to help identify the centre. You'll need GIMP (and the dds plugin), Paint.net, Photoshop...or any editor that is able to handle the dds format. I personally use GIMP.

Open the existing logo, make a new transparent layer and position your logo within the black area on that new layer. Export your layer as dds (either no compression or DXT5 are fine) and replace the file provided or name it one of the other logo_x.dds (where x is 0 to 6). Pack it all up in the same structure and put it in your mod directory, then enable it from the games mod manager.

Although the file is .scs, it's actually just a zip archive. I recommend getting 7zip if you don't already have it.
Last edited by Manwith Noname; Jun 24, 2019 @ 7:21am
Underscore_101_3 Jun 24, 2019 @ 6:30am 
In addition to what Manwith Noname said, Photoshop also needs a plugin for it to handle .dds files.


nvdia has one: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Intel has one: https://software.intel.com/en-us/articles/intel-texture-works-plugin

I use the Intel one because the nvidia one gave an unwanted effect, for lack of a better word.
Last edited by Underscore_101_3; Jun 24, 2019 @ 6:30am
Manwith Noname Jun 24, 2019 @ 7:01am 
There's a pretty good post on the SCS forums by Cadde that covers the capabilities of the various commonly used algorithms...

https://forum.scssoft.com/viewtopic.php?p=534848#p534848

The whole thread is worth a read for anyone who wants to learn more about textures in SCS games and in general. I would use Photoshop but I dislike the software as a service model. Particularly when I might not do any form of graphics editing for months at a time.
ZNMac07 Mar 24, 2020 @ 8:26am 
The easiest way is to install the Ben's easy modding app, it will let you have the logo in your profile, and a paintjob with your logo. search for his yt video on how to do it. it takes 5 mins.
Pharaoh Mar 24, 2020 @ 8:31am 
Through the power of science
En(ZEEE)Ru Jun 20, 2020 @ 5:40pm 
Originally posted by Underscore_101_3:
In addition to what Manwith Noname said, Photoshop also needs a plugin for it to handle .dds files.


nvdia has one: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Intel has one: https://software.intel.com/en-us/articles/intel-texture-works-plugin

I use the Intel one because the nvidia one gave an unwanted effect, for lack of a better word.

If it helps in any way, Paint.net supports it natively, haves some of the same funcionalities than photoshop (the enough to make it usefull for this and other minor image editing tasks), and its free.

You can download Paint.NET here: >>Click here<<[www.dotpdn.com]
Last edited by En(ZEEE)Ru; Jun 20, 2020 @ 5:41pm
Opi Jan 16, 2024 @ 3:22pm 
Underscore_101_3, Where do you place that logofolder/material/ui/player_logo folder
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Date Posted: Jun 22, 2019 @ 3:04am
Posts: 16