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it does work, basically, create a folder with your company name, inside that folder create a folder "material" inside that a folder "ui" inside that one last folder "player_logo" so you get logofolder/material/ui/player_logo
The logo range goes from logo_0 through logo_7
In player_logo there need to be 3 files logo_0.dds (or any number up to 7 depending on which you want to change) , logo_0.mat and logo_0.tobj (for the .mat and .tobj it's the same as with the .dds)
the rest is up to you, i have no idea what you know about stuff like that.
Underscore's post covers the basic premise of how it needs to be done but if you have no knowledge of how to mod ETS2 in the first place it might not be clear so, I've made a simple package with a basic texture to help...
https://drive.google.com/file/d/1sCeY_NaXXYXsv8tbCGAMLzEe6zuGfD48/view?usp=sharing
You want to fit your logo within the black area. The four white pixels are to help identify the centre. You'll need GIMP (and the dds plugin), Paint.net, Photoshop...or any editor that is able to handle the dds format. I personally use GIMP.
Open the existing logo, make a new transparent layer and position your logo within the black area on that new layer. Export your layer as dds (either no compression or DXT5 are fine) and replace the file provided or name it one of the other logo_x.dds (where x is 0 to 6). Pack it all up in the same structure and put it in your mod directory, then enable it from the games mod manager.
Although the file is .scs, it's actually just a zip archive. I recommend getting 7zip if you don't already have it.
nvdia has one: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Intel has one: https://software.intel.com/en-us/articles/intel-texture-works-plugin
I use the Intel one because the nvidia one gave an unwanted effect, for lack of a better word.
https://forum.scssoft.com/viewtopic.php?p=534848#p534848
The whole thread is worth a read for anyone who wants to learn more about textures in SCS games and in general. I would use Photoshop but I dislike the software as a service model. Particularly when I might not do any form of graphics editing for months at a time.
If it helps in any way, Paint.net supports it natively, haves some of the same funcionalities than photoshop (the enough to make it usefull for this and other minor image editing tasks), and its free.
You can download Paint.NET here: >>Click here<<[www.dotpdn.com]