Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/workshop/filedetails/?id=668698544
Is a mod that I use. Increases the total amount of drivers to over 500.
It has never been possible to fill every garage with drivers. And SCS has stated more than once, that there would be a resource impact, especailly for lower-end systems, if that many drivers were introduced into the game.
Don't fill every single garage with drivers. I only put 1 or 2 drivers in each garage. Plenty to go around.
It's not an excuse. It's a fact of computation. The more drivers you hire, the more processing time needs to be given to calculating their progress.
And you're right, people with low-end systems don't max out the graphics, but the graphics settings don't creep up while they play, either.
You're not being screwed.
Hiring more drivers would definitely have a creeping effect on the processing to be done as you play. And a non-savy player may not understand that it's the driver count pushing their computer harder. Warnings? Like the warnings about cranking up the graphics? Gotcha. ;)
And it's nothing to do with FPS. It has to do with CPU computing, not GPU display.
Not wanting to argue about it, was just letting folks know why it is the way it is.