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1: look for a line in your controls file that says: "input j_clutch `joy.sl1`" where mine says joy.sl1 yours may be different if you are using a different wheel. you want to copy whatever it says between the ' ' (where mine says joy.sl1).
2: Delete whatever is in those quotes you just copied leaving it blank. This essentially disables the clutch as a clutch. The new line should then read "input j_clutch ' '"
3: find a line in your controls that says: "mix engbraketog `joy.pov1_right?0`" and replace whatever is between the ' ' (where mine says joy.pov1_right?0) with what you copied from the clutch setting. Your new line should read: "mix engbraketog 'joy.sl1'", again with the 'joy.sl1' being whatever you copied from step one.
Your clutch has now become a toggle switch for your engine brake. Hope this helps ya.
*edit note* I didn't explain it as good as I could have at first. I clarified some things.
It's a good little work-around, but I wish SCS gave a bit more freedom for assignments.
Thank you! I will try what you recommend. With the only exception that I am going to use clutch as an "engine brake" key, not toggle. Because irl you press the floor button with your foot and keep it pressed for the whole duration of braking. I found it in this video https://www.youtube.com/watch?v=3liixWku8OY
edit: I did it. In my case it was 'joy.sl2' and I had to enable clutch axis in-game first to learn how it's called (because earlier I had disabled it in-game via "unassign" button in controls). And the string for non-toggle engine brake is called "mix motorbrake" and is located just above the "mix engbraketog". In-game "engine brake" is now listed as "complex" and occupies both primary and secondary keys :)
Now engine brake works almost as it should. The only minor thing is that engine brake disengages if clutch is too far in (about 80% to full press). But that is probably the Logitech axis deadzone, which can't be changed for clutch.
So, if you reduce the 1 (in the 1-) a bit, you can effectively move the brake release higher up the pedal. For example, if you want it at half way and you are correct that it currently relases at 80%, then 0.7- would do the trick. (Because releasing at 80% means that the game is releasing the engine brake when the mix returns 1--.8=0.2 or lower. You want 0.2 to be returned when the input is 0.5, ie, 0.7-0.5=0.2).
Thank you, guys. This was very helpful!